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A few questions
#1
I have been trying to write a gui for longer than I count!
Why have I never completed it?
Well first, whenever I use routines it often fails to give qb the actual location of the mous; anyone got some mouse routines that work?
I can never get xms to work, anyone know a way of writing routines that work with or without drivers present?
Also how do I get the higher colour settigns and resolutions.
Note: I have sussed how to do the actual window system, I have found a way that should be theoritically be fast and reliable...
atos-Software
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#2
hmmm, which mouse routines are you using? I never had any problems with the mouse. Maybe write your own. There's many tutorials out there. The most easy to understand are the ones that communicate with Interrupt &H33. Libraries like Future Lib and UGL allow larger resolutions and for XMS, I never had drivers present while using it so it always worked fine for me. Hope that helps
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#3
I can help with a setup and a template using UGL...

Alex
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#4
http://www.qbasic.com/c6.shtml

There, knock yourself out =P.
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#5
I will have a look at those; also I want if poss the graphics routines and the xms routines to be completly my own work.
atos-Software
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#6
get info on them and program them yourself.
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#7
What screen mode are you using?

I can give you some BMPs that i use in a 640x480 screen res (I use UGL:.)

I can probibly get u some efficient EMS and XMS routines (but your best be is to use QBasic's build it Memory Allocation)

Oz~
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#8
First, Qbasic's mem allocation is just not enough; thats why I need routines!
Also if anyone knows someone who has written some tuts which I could use to make a libary using asm for qb, I would be glad.
In fact come to think about it; if any does know how to do this asm; please tell; it may be a lot easier.
atos-Software
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#9
I'd be talking to blitz (http://badlogic.bad-logic.com)
He is a ASM genius, and he did UGL:. (very fast, and usable library - i suggest it 4 a project like this)

Thats it

Oz~
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#10
Does it cpme with source; and url?
atos-Software
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