03-30-2004, 03:29 AM
First of all, the NES hardware cannot handle 8 bit color. However, as far as storage goes...it all depends on the memory mapper used. FF is 256KB, so it uses a mapper that can switch between 4 banks (I'm not sure exactly which mapper it uses, Square did things a little non-standard).
My research has turned up some more interesting things. First of all, there is a bug in the original FF which makes running from combat fail much of the time...some error with the calculations. Secondly, the LOCK and LOK2 spells are completely hosed and do not work as planned...in fact, LOK2 works in reverse! For good things, I've found information on some of the algorithms that FF uses...I never knew what Hit % was really for, but now I've found that Hit % is used to gauge the number of hits a character can get. You get 1 hit per 32%, so a character with Hit % of 67 can score up to 3 hits per attack. Whether you hit your opponent or not is actually based on intelligence and strength...I'm still looking for a working formula for this though.
For kicks, I built a version of the ROM image which has all the bugfixes, replaces the changed monster graphics (namely Medusa and Eye), has dialogue that's a cross between the American and Restored versions, and makes the Black Belt not such a wuss. I also changed the GrIMP and GrWOLF's colors. I might somday make a complete edit of the game (with the tools I have, the FF ROM is no more than a working game engine, ready to be hacked and rewritten at your convenience) but that's in the future...
EDIT: I finally obtained the entire PSX FF1 remake soundtrack...holy sheesh what a killer soundtrack this is. :o
My research has turned up some more interesting things. First of all, there is a bug in the original FF which makes running from combat fail much of the time...some error with the calculations. Secondly, the LOCK and LOK2 spells are completely hosed and do not work as planned...in fact, LOK2 works in reverse! For good things, I've found information on some of the algorithms that FF uses...I never knew what Hit % was really for, but now I've found that Hit % is used to gauge the number of hits a character can get. You get 1 hit per 32%, so a character with Hit % of 67 can score up to 3 hits per attack. Whether you hit your opponent or not is actually based on intelligence and strength...I'm still looking for a working formula for this though.
For kicks, I built a version of the ROM image which has all the bugfixes, replaces the changed monster graphics (namely Medusa and Eye), has dialogue that's a cross between the American and Restored versions, and makes the Black Belt not such a wuss. I also changed the GrIMP and GrWOLF's colors. I might somday make a complete edit of the game (with the tools I have, the FF ROM is no more than a working game engine, ready to be hacked and rewritten at your convenience) but that's in the future...
EDIT: I finally obtained the entire PSX FF1 remake soundtrack...holy sheesh what a killer soundtrack this is. :o
I'd knock on wood, but my desk is particle board.