Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
You've got to be kidding me... :P
#1
Has anyone ever gotten an "Expression too complex" error when trying to compile? If so, how do I get around it??????? Tongue This is not a joke I swear Wink
Reply
#2
Are you using DATA statements, or very long lines? split.

It would help that you posted the exact error message (I mean a screenshot) and the line or statement which is causing it.

This should be a good addition to the rules: "if you post to be helped for a compile error, provide the exact error, and all the info the compiler provides" Tongue That helps when answering Big Grin
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply
#3
Yes, I've seen that before. Just break up the line it chokes on. (Sometimes you have to use temporary variables.)
Reply
#4
the funny thing is i already am... here ill post a fragment.

Code:
ThisYTile = (YTile + (YPut \ Engine.YTileSize)) * (MapXSize)
      ThisXTile = XTile + (XPut \ Engine.XTileSize)
      ThisTile = ThisYTile + ThisXTile
      TileSnatch = ThisTile

      TileOffset = VARPTR(Tiles((Map(RoomCurrent, ThisTile + (Room(RoomCurrent).TotalExits * 5)) * TileIndices) + 1))
      TileSegment = VARSEG(Tiles(0))

      XTemp = XPut - XOffset
      YTemp = YPut - YOffset
    
      CSSprite Layer%, XTemp, YTemp, TileSegment, TileOffset

It's the last line that's friggin it up. I've broken it down as far as I can. It's compiled before, no changes have been made to this part of the program. Is there something deeper that can be happening that's just being manifested as this, you think? :???:
Reply
#5
Break this line down:
Code:
TileOffset = VARPTR(Tiles((Map(RoomCurrent, ThisTile + (Room(RoomCurrent).TotalExits * 5)) * TileIndices) + 1))
Reply
#6
Newbies, take notice!!!!!!!!

Plasma is a genius! Smile

Thanks dude, you rock \m/
Reply
#7
In any case this gives me the same error.

Not mine though. :*) Got it from QBNZ's screenies challenge. :*)


Code:
'Raindrops keep falling on my head.....
'Bumpmapping+Plasma+Ripples
'BASA! Best compliment I got!
'by Jelly


1 IF F& = 0 THEN DIM Vpage%((128 ^ 2 + 4) \ 2), w1%(128, 128), w2%(128, 128), Lsin%(1024) ELSE IF F& = 1 THEN SCREEN 13 ELSE IF F& = 2 THEN GET (0, 0)-(127, 127), Vpage%(0) ELSE IF F& = 3 THEN DEF SEG = VARSEG(Vpage%(0)) ELSE IF (F& > 4 AND F& < 260 _
) THEN PALETTE F& - 4, 65536 * INT(32 - 31 * SIN((F& - 4) * 3.14151693# / 128)) + 256 * INT(32 - 31 * SIN((F& - 4) * 3.14151693# / 64)) + INT(32 - 31 * SIN((F& - 4) * 3.14151693# / 32)) ELSE IF (F& > 259 AND F& < 516) THEN Lsin%(F& - 260) = SIN((F&  _
- 260) / 40) * 64 ELSE IF F& = 516 THEN RANDOMIZE TIMER ELSE IF F& > 516 THEN PUT (90, 40), Vpage%(0), PSET
2 F& = (F& + 1) AND &H7FFFFFFF
3 FOR y% = 1 TO 127
4 FOR x% = 0 TO 128
5 IF F& > 515 THEN IF (x% = 0 AND y% = 1) THEN offs% = VARPTR(Vpage%(2)) + 128 ELSE IF x% > 0 AND x% < 127 THEN offs% = offs% + 1 ELSE IF x% = 127 THEN offs% = offs% + 2
6 IF F& > 515 THEN IF ((F& AND 1) AND x% > 0 AND x% <= 127) THEN w2%(x%, y%) = ABS(((w1%(x% - 1, y%) + w1%(x% + 1, y%) + w1%(x%, y% + 1) + w1%(x%, y% - 1) + w1%(x% + 1, y% - 1) + w1%(x% - 1, y% - 1) + w1%(x% - 1, y% + 1) + w1%(x% + 1, y% + 1)) \ 4 - _
w2%(x%, y%)) - ((w1%(x% - 1, y%) + w1%(x% + 1, y%) + w1%(x%, y% + 1) + w1%(x%, y% - 1) + w1%(x% + 1, y% - 1) + w1%(x% - 1, y% - 1) + w1%(x% - 1, y% + 1) + w1%(x% + 1, y% + 1)) \ 4 - w2%(x%, y%)) \ 256) ELSE IF (F& AND 1) = 0 AND x% > 127 AND y% =  _
127 THEN w1%(1 + INT(RND * 127), 1 + INT(RND * 127)) = 255 ELSE IF ((F& AND 1) = 0 AND x% > 0 AND x% <= 127) THEN POKE offs%, Lsin%(x% + ((w1%(x% - 1, y%) - w1%(x% + 1, y%))) \ 4 AND 255) + Lsin%(y% + ((w1%(x%, y% - 1) - w1%(x%, y% + 1))) \ 4 AND  _
255)
7 IF F& > 515 THEN IF ((F& AND 1) = 0 AND x% > 0 AND x% <= 127) THEN SWAP w2%(x%, y%), w1%(x%, y%)
8 NEXT x%, y%
9 IF INKEY$ = "" THEN 1
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
Reply
#8
Quote:
Code:
'Raindrops keep falling on my head.....
'Bumpmapping+Plasma+Ripples
'BASA! Best compliment I got!
'by Jelly


1 IF F& = 0 THEN DIM Vpage%((128 ^ 2 + 4) \ 2), w1%(128, 128), w2%(128, 128), Lsin%(1024) ELSE IF F& = 1 THEN SCREEN 13 ELSE IF F& = 2 THEN GET (0, 0)-(127, 127), Vpage%(0) ELSE IF F& = 3 THEN DEF SEG = VARSEG(Vpage%(0)) ELSE IF (F& > 4 AND F& < 260 _
) THEN PALETTE F& - 4, 65536 * INT(32 - 31 * SIN((F& - 4) * 3.14151693# / 128)) + 256 * INT(32 - 31 * SIN((F& - 4) * 3.14151693# / 64)) + INT(32 - 31 * SIN((F& - 4) * 3.14151693# / 32)) ELSE IF (F& > 259 AND F& < 516) THEN Lsin%(F& - 260) = SIN((F&  _
- 260) / 40) * 64 ELSE IF F& = 516 THEN RANDOMIZE TIMER ELSE IF F& > 516 THEN PUT (90, 40), Vpage%(0), PSET
2 F& = (F& + 1) AND &H7FFFFFFF
3 FOR y% = 1 TO 127
4 FOR x% = 0 TO 128
5 IF F& > 515 THEN IF (x% = 0 AND y% = 1) THEN offs% = VARPTR(Vpage%(2)) + 128 ELSE IF x% > 0 AND x% < 127 THEN offs% = offs% + 1 ELSE IF x% = 127 THEN offs% = offs% + 2
6 IF F& > 515 THEN IF ((F& AND 1) AND x% > 0 AND x% <= 127) THEN w2%(x%, y%) = ABS(((w1%(x% - 1, y%) + w1%(x% + 1, y%) + w1%(x%, y% + 1) + w1%(x%, y% - 1) + w1%(x% + 1, y% - 1) + w1%(x% - 1, y% - 1) + w1%(x% - 1, y% + 1) + w1%(x% + 1, y% + 1)) \ 4 - _
w2%(x%, y%)) - ((w1%(x% - 1, y%) + w1%(x% + 1, y%) + w1%(x%, y% + 1) + w1%(x%, y% - 1) + w1%(x% + 1, y% - 1) + w1%(x% - 1, y% - 1) + w1%(x% - 1, y% + 1) + w1%(x% + 1, y% + 1)) \ 4 - w2%(x%, y%)) \ 256) ELSE IF (F& AND 1) = 0 AND x% > 127 AND y% =  _
127 THEN w1%(1 + INT(RND * 127), 1 + INT(RND * 127)) = 255 ELSE IF ((F& AND 1) = 0 AND x% > 0 AND x% <= 127) THEN POKE offs%, Lsin%(x% + ((w1%(x% - 1, y%) - w1%(x% + 1, y%))) \ 4 AND 255) + Lsin%(y% + ((w1%(x%, y% - 1) - w1%(x%, y% + 1))) \ 4 AND  _
255)
7 IF F& > 515 THEN IF ((F& AND 1) = 0 AND x% > 0 AND x% <= 127) THEN SWAP w2%(x%, y%), w1%(x%, y%)
8 NEXT x%, y%
9 IF INKEY$ = "" THEN 1

holey shizzle. [Image: eek.gif]




reminds me of this time I wrote a bunch of scripts for a MUD engine my friend was making... what a mind-job that was.
Reply
#9
Quote:holey shizzle.

reminds me of this time I wrote a bunch of scripts for a MUD engine my friend was making... what a mind-job that was.

No, :lol: that was a nine-liner dude! :rotfl:
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)