04-20-2004, 08:17 PM
I was looking in these forums to find out how to do animations in a game and character movement such as the snake used in this program.
What I want to know is if using the keyboard arrowkeys to move the Character(Al) around on the screen) ..... would this have any affect on speed or the animations while using Screen Pages?
I really need to know how to make the whole thing flow.
If you have checked out the game Paganitzu (by Apogee/3drealms), the character (Alabama Smith) can be moved around in the game using the arrow keys. The timing of his movement along with the rest of the things moving on the screen is what I am looking for.
How is this all done at the same time?
The code for Snake animation:
DIM SHARED Snake1(132)
DIM SHARED Snake2(132)
DIM SHARED Snake3(132)
DIM SHARED Snake4(132)
DIM SHARED Wall1.1(132)
DIM SHARED SpiderL1(132)
DIM SHARED SpiderL2(132)
DIM SHARED SpiderR1(132)
DIM SHARED SpiderR2(132)
SCREEN 7, , 1, 0
frame = 0
GOSUB Snake1
GOSUB Snake2
GOSUB Snake3
GOSUB Snake4
GOSUB Wall1.1
GOSUB SpiderL1
GOSUB SpiderL2
GOSUB SpiderR1
GOSUB SpiderR2
PUT (0, 16), SpiderL1, PSET
PUT (16, 0), SpiderL2, PSET
PUT (32, 0), SpiderR1, PSET
PUT (48, 0), SpiderR2, PSET
PUT (0, 0), Wall1.1, PSET
PUT (16, 16), Snake1, PSET
PCOPY 1, 0
CONST Snke1 = .1
S1! = TIMER
SP1! = S1!
frame = 0
DO
SELECT CASE TIMER - S1!
CASE IS > Snke1
S1! = TIMER
GOSUB Frme
END SELECT
PCOPY 1, 0
LOOP
Frme:
frame = frame + 1
SELECT CASE frame
CASE IS = 9
frame = 0
CASE IS = 1
PUT (16, 16), Snake1, PSET
CASE IS = 2
PUT (16, 16), Snake2, PSET
CASE IS = 3
PUT (16, 16), Snake3, PSET
CASE IS = 4
PUT (16, 16), Snake4, PSET
CASE IS = 5
PUT (16, 16), Snake3, PSET
CASE IS = 6
PUT (16, 16), Snake2, PSET
frame = 8
GOTO Frme
END SELECT
RETURN
Snake1:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake1
CLS
RETURN
Snake2:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake2
CLS
RETURN
Snake3:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake3
CLS
RETURN
Snake4:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake4
CLS
RETURN
Wall1.1:
GOSUB Color.It
GET (0, 0)-(15, 15), Wall1.1
CLS
RETURN
SpiderL1:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderL1
CLS
RETURN
SpiderL2:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderL2
CLS
RETURN
SpiderR1:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderR1
CLS
RETURN
SpiderR2:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderR2
CLS
RETURN
Color.It:
FOR y = 0 TO 15
FOR x = 0 TO 15
READ CLR
PSET (x, y), CLR
NEXT x
NEXT y
RETURN
' Snake1
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,4,12,0,0,0,0,0
DATA 0,0,0,0,0,5,0,0,0,7,4,12,0,0,0,0
DATA 0,0,0,0,0,5,0,0,4,4,12,0,0,0,0,0
DATA 0,0,0,0,0,5,0,4,12,0,0,0,0,0,0,0
DATA 0,0,0,0,0,5,0,4,12,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,0,0,0,0,0,12,12,4,4,12,5,0,4,12,0
DATA 0,0,12,12,12,12,4,4,5,0,0,0,4,4,12,0
DATA 4,4,4,0,4,4,5,0,0,5,5,4,4,12,0,0
' Snake2
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,4,12,0,0,0,0
DATA 0,0,0,0,0,0,5,0,0,0,7,4,12,0,0,0
DATA 0,0,0,0,0,0,5,0,0,4,4,12,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,0,0,0,0,0,12,12,4,4,12,5,0,4,12,0
DATA 12,0,12,12,12,12,4,4,5,0,0,0,4,4,12,0
DATA 0,4,4,0,4,4,5,0,0,5,5,4,4,12,0,0
' Snake3
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,4,12,0,0,0
DATA 0,0,0,0,0,0,0,5,0,0,0,7,4,12,0,0
DATA 0,0,0,0,0,0,0,5,0,0,4,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,4,4,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,12,0,0,0,0,12,12,4,4,12,5,0,4,12,0
DATA 0,4,12,12,12,12,4,4,5,0,0,0,4,4,12,0
DATA 0,0,4,0,4,4,5,0,0,5,5,4,4,12,0,0
' Snake4
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,4,12,0,0
DATA 0,0,0,0,0,0,0,0,5,0,0,0,7,4,12,0
DATA 0,0,0,0,0,0,0,0,5,0,0,4,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,4,4,4,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,12,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,0,0,4,12,0,12,12,4,4,12,5,0,4,12,0
DATA 0,0,0,4,12,12,4,4,5,0,0,0,4,4,12,0
DATA 0,0,0,0,4,4,5,0,0,5,5,4,4,12,0,0
' Wall1.1
DATA 0,6,6,2,2,2,6,6,2,2,7,2,6,2,0,0
DATA 6,2,6,7,6,7,2,2,2,7,2,6,6,6,7,0
DATA 2,2,7,6,6,8,2,8,2,6,6,7,2,7,2,0
DATA 0,6,2,2,7,8,2,7,8,8,7,8,6,7,2,0
DATA 2,8,6,8,6,7,8,8,2,8,6,7,7,2,6,0
DATA 8,0,8,0,2,8,8,8,2,7,8,2,8,7,6,0
DATA 0,8,0,8,2,8,8,8,8,8,7,2,2,8,2,0
DATA 6,0,8,0,8,8,2,8,6,8,8,8,8,8,7,0
DATA 0,0,0,8,6,8,8,8,0,2,8,8,2,7,2,0
DATA 0,0,8,2,8,8,0,8,8,8,8,8,7,6,7,0
DATA 0,8,0,8,0,8,8,8,6,0,8,8,7,6,6,0
DATA 0,0,8,0,8,0,2,8,8,8,8,7,8,8,7,0
DATA 0,0,0,0,0,0,8,0,8,0,8,8,8,7,6,0
DATA 0,0,0,0,0,8,0,8,0,8,8,0,8,8,7,0
DATA 0,0,0,0,0,0,0,0,8,0,8,0,0,8,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
' SpiderL1
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,4,4,0,0,4,0,0,4,4,4,4,4,0,0,0
DATA 0,0,0,4,0,4,0,4,0,0,0,0,0,0,0,0
DATA 0,0,4,0,4,4,4,0,4,12,12,0,0,0,0,0
DATA 0,4,0,12,12,12,0,4,4,4,4,12,0,0,0,0
DATA 4,0,4,4,4,4,12,4,4,4,4,12,0,0,0,0
DATA 0,4,4,4,4,4,12,4,4,4,4,12,0,0,0,0
DATA 4,0,0,4,4,4,4,0,4,4,4,12,0,0,0,0
DATA 0,4,0,0,0,4,0,0,4,4,4,4,0,0,0,0
DATA 0,0,4,0,4,4,4,0,0,0,4,0,0,0,0,0
DATA 0,0,0,4,0,4,0,4,0,0,0,0,0,0,0,0
DATA 0,4,4,0,0,4,0,0,4,4,4,4,4,0,0,0
DATA 0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
' SpiderL2
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
DATA 0,0,4,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,4,0,4,0,4,0,0,0,0,0,0,0
DATA 0,4,4,4,0,4,4,4,0,12,12,12,0,0,0,0
DATA 0,0,0,0,12,12,12,0,4,4,4,4,12,0,0,0
DATA 0,0,0,4,4,4,4,4,4,4,4,4,12,0,0,0
DATA 0,0,4,4,4,4,4,4,4,4,4,4,12,0,0,0
DATA 0,0,0,0,4,4,4,4,0,4,4,4,12,0,0,0
DATA 0,0,0,0,0,0,4,0,0,4,4,4,4,0,0,0
DATA 0,4,4,4,0,4,4,4,0,0,0,4,0,0,0,0
DATA 0,0,0,0,4,0,4,0,4,0,0,0,0,0,0,0
DATA 0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,4,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
' SpiderR1
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,4,0,0,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,0,0,12,12,12,0,4,4,4,0,4,4,4,0
DATA 0,0,0,4,4,4,4,12,0,12,12,12,0,0,0,0
DATA 0,0,0,4,4,4,4,12,4,4,4,4,12,0,0,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,4,12,0,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,0,0,0,0
DATA 0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,4,0,0,0,4,4,4,0,4,4,4,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,4,0,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
' SpiderR2
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
DATA 0,0,4,4,4,4,4,0,0,4,0,0,4,4,0,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,0,0,12,12,12,0,4,4,4,0,4,0,0,0
DATA 0,0,0,4,4,4,4,12,0,12,12,12,0,4,0,0
DATA 0,0,0,4,4,4,4,12,4,4,4,4,12,0,4,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,4,12,0,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,0,0,4,0
DATA 0,0,0,4,4,4,4,0,0,0,0,0,0,4,0,0
DATA 0,0,0,0,4,0,0,0,4,4,4,0,4,0,0,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,4,4,4,4,4,0,0,4,0,0,4,4,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
What I want to know is if using the keyboard arrowkeys to move the Character(Al) around on the screen) ..... would this have any affect on speed or the animations while using Screen Pages?
I really need to know how to make the whole thing flow.
If you have checked out the game Paganitzu (by Apogee/3drealms), the character (Alabama Smith) can be moved around in the game using the arrow keys. The timing of his movement along with the rest of the things moving on the screen is what I am looking for.
How is this all done at the same time?
The code for Snake animation:
DIM SHARED Snake1(132)
DIM SHARED Snake2(132)
DIM SHARED Snake3(132)
DIM SHARED Snake4(132)
DIM SHARED Wall1.1(132)
DIM SHARED SpiderL1(132)
DIM SHARED SpiderL2(132)
DIM SHARED SpiderR1(132)
DIM SHARED SpiderR2(132)
SCREEN 7, , 1, 0
frame = 0
GOSUB Snake1
GOSUB Snake2
GOSUB Snake3
GOSUB Snake4
GOSUB Wall1.1
GOSUB SpiderL1
GOSUB SpiderL2
GOSUB SpiderR1
GOSUB SpiderR2
PUT (0, 16), SpiderL1, PSET
PUT (16, 0), SpiderL2, PSET
PUT (32, 0), SpiderR1, PSET
PUT (48, 0), SpiderR2, PSET
PUT (0, 0), Wall1.1, PSET
PUT (16, 16), Snake1, PSET
PCOPY 1, 0
CONST Snke1 = .1
S1! = TIMER
SP1! = S1!
frame = 0
DO
SELECT CASE TIMER - S1!
CASE IS > Snke1
S1! = TIMER
GOSUB Frme
END SELECT
PCOPY 1, 0
LOOP
Frme:
frame = frame + 1
SELECT CASE frame
CASE IS = 9
frame = 0
CASE IS = 1
PUT (16, 16), Snake1, PSET
CASE IS = 2
PUT (16, 16), Snake2, PSET
CASE IS = 3
PUT (16, 16), Snake3, PSET
CASE IS = 4
PUT (16, 16), Snake4, PSET
CASE IS = 5
PUT (16, 16), Snake3, PSET
CASE IS = 6
PUT (16, 16), Snake2, PSET
frame = 8
GOTO Frme
END SELECT
RETURN
Snake1:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake1
CLS
RETURN
Snake2:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake2
CLS
RETURN
Snake3:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake3
CLS
RETURN
Snake4:
GOSUB Color.It
GET (0, 0)-(15, 15), Snake4
CLS
RETURN
Wall1.1:
GOSUB Color.It
GET (0, 0)-(15, 15), Wall1.1
CLS
RETURN
SpiderL1:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderL1
CLS
RETURN
SpiderL2:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderL2
CLS
RETURN
SpiderR1:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderR1
CLS
RETURN
SpiderR2:
GOSUB Color.It
GET (0, 0)-(15, 15), SpiderR2
CLS
RETURN
Color.It:
FOR y = 0 TO 15
FOR x = 0 TO 15
READ CLR
PSET (x, y), CLR
NEXT x
NEXT y
RETURN
' Snake1
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,4,12,0,0,0,0,0
DATA 0,0,0,0,0,5,0,0,0,7,4,12,0,0,0,0
DATA 0,0,0,0,0,5,0,0,4,4,12,0,0,0,0,0
DATA 0,0,0,0,0,5,0,4,12,0,0,0,0,0,0,0
DATA 0,0,0,0,0,5,0,4,12,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,0,0,0,0,0,12,12,4,4,12,5,0,4,12,0
DATA 0,0,12,12,12,12,4,4,5,0,0,0,4,4,12,0
DATA 4,4,4,0,4,4,5,0,0,5,5,4,4,12,0,0
' Snake2
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,4,12,0,0,0,0
DATA 0,0,0,0,0,0,5,0,0,0,7,4,12,0,0,0
DATA 0,0,0,0,0,0,5,0,0,4,4,12,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,5,0,4,12,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,0,0,0,0,0,12,12,4,4,12,5,0,4,12,0
DATA 12,0,12,12,12,12,4,4,5,0,0,0,4,4,12,0
DATA 0,4,4,0,4,4,5,0,0,5,5,4,4,12,0,0
' Snake3
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,4,12,0,0,0
DATA 0,0,0,0,0,0,0,5,0,0,0,7,4,12,0,0
DATA 0,0,0,0,0,0,0,5,0,0,4,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,4,4,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,5,0,4,12,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,12,0,0,0,0,12,12,4,4,12,5,0,4,12,0
DATA 0,4,12,12,12,12,4,4,5,0,0,0,4,4,12,0
DATA 0,0,4,0,4,4,5,0,0,5,5,4,4,12,0,0
' Snake4
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,4,12,0,0
DATA 0,0,0,0,0,0,0,0,5,0,0,0,7,4,12,0
DATA 0,0,0,0,0,0,0,0,5,0,0,4,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,4,4,4,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,5,0,4,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,12,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,5,0,4,12,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,0,0,0,0,0,0,0,5,0,4,12,0,0
DATA 0,0,0,12,0,0,0,0,12,12,0,5,0,4,12,0
DATA 0,0,0,4,12,0,12,12,4,4,12,5,0,4,12,0
DATA 0,0,0,4,12,12,4,4,5,0,0,0,4,4,12,0
DATA 0,0,0,0,4,4,5,0,0,5,5,4,4,12,0,0
' Wall1.1
DATA 0,6,6,2,2,2,6,6,2,2,7,2,6,2,0,0
DATA 6,2,6,7,6,7,2,2,2,7,2,6,6,6,7,0
DATA 2,2,7,6,6,8,2,8,2,6,6,7,2,7,2,0
DATA 0,6,2,2,7,8,2,7,8,8,7,8,6,7,2,0
DATA 2,8,6,8,6,7,8,8,2,8,6,7,7,2,6,0
DATA 8,0,8,0,2,8,8,8,2,7,8,2,8,7,6,0
DATA 0,8,0,8,2,8,8,8,8,8,7,2,2,8,2,0
DATA 6,0,8,0,8,8,2,8,6,8,8,8,8,8,7,0
DATA 0,0,0,8,6,8,8,8,0,2,8,8,2,7,2,0
DATA 0,0,8,2,8,8,0,8,8,8,8,8,7,6,7,0
DATA 0,8,0,8,0,8,8,8,6,0,8,8,7,6,6,0
DATA 0,0,8,0,8,0,2,8,8,8,8,7,8,8,7,0
DATA 0,0,0,0,0,0,8,0,8,0,8,8,8,7,6,0
DATA 0,0,0,0,0,8,0,8,0,8,8,0,8,8,7,0
DATA 0,0,0,0,0,0,0,0,8,0,8,0,0,8,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
' SpiderL1
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,4,4,0,0,4,0,0,4,4,4,4,4,0,0,0
DATA 0,0,0,4,0,4,0,4,0,0,0,0,0,0,0,0
DATA 0,0,4,0,4,4,4,0,4,12,12,0,0,0,0,0
DATA 0,4,0,12,12,12,0,4,4,4,4,12,0,0,0,0
DATA 4,0,4,4,4,4,12,4,4,4,4,12,0,0,0,0
DATA 0,4,4,4,4,4,12,4,4,4,4,12,0,0,0,0
DATA 4,0,0,4,4,4,4,0,4,4,4,12,0,0,0,0
DATA 0,4,0,0,0,4,0,0,4,4,4,4,0,0,0,0
DATA 0,0,4,0,4,4,4,0,0,0,4,0,0,0,0,0
DATA 0,0,0,4,0,4,0,4,0,0,0,0,0,0,0,0
DATA 0,4,4,0,0,4,0,0,4,4,4,4,4,0,0,0
DATA 0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
' SpiderL2
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
DATA 0,0,4,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,4,0,4,0,4,0,0,0,0,0,0,0
DATA 0,4,4,4,0,4,4,4,0,12,12,12,0,0,0,0
DATA 0,0,0,0,12,12,12,0,4,4,4,4,12,0,0,0
DATA 0,0,0,4,4,4,4,4,4,4,4,4,12,0,0,0
DATA 0,0,4,4,4,4,4,4,4,4,4,4,12,0,0,0
DATA 0,0,0,0,4,4,4,4,0,4,4,4,12,0,0,0
DATA 0,0,0,0,0,0,4,0,0,4,4,4,4,0,0,0
DATA 0,4,4,4,0,4,4,4,0,0,0,4,0,0,0,0
DATA 0,0,0,0,4,0,4,0,4,0,0,0,0,0,0,0
DATA 0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,4,0,0,0,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
' SpiderR1
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,4,0,0,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,0,0,12,12,12,0,4,4,4,0,4,4,4,0
DATA 0,0,0,4,4,4,4,12,0,12,12,12,0,0,0,0
DATA 0,0,0,4,4,4,4,12,4,4,4,4,12,0,0,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,4,12,0,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,0,0,0,0
DATA 0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,4,0,0,0,4,4,4,0,4,4,4,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,4,0,0,0
DATA 0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
' SpiderR2
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
DATA 0,0,4,4,4,4,4,0,0,4,0,0,4,4,0,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,0,0,12,12,12,0,4,4,4,0,4,0,0,0
DATA 0,0,0,4,4,4,4,12,0,12,12,12,0,4,0,0
DATA 0,0,0,4,4,4,4,12,4,4,4,4,12,0,4,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,4,12,0,0
DATA 0,0,0,4,4,4,4,0,4,4,4,4,0,0,4,0
DATA 0,0,0,4,4,4,4,0,0,0,0,0,0,4,0,0
DATA 0,0,0,0,4,0,0,0,4,4,4,0,4,0,0,0
DATA 0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0
DATA 0,0,4,4,4,4,4,0,0,4,0,0,4,4,0,0
DATA 0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0
I'm your Huckleberry; that's just my game."
Doc Holiday, TOMBSTONE
Doc Holiday, TOMBSTONE