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I drew a RPG character. My very first.
#51
Quote:Thanks.
I'm having trouble drawing actual RPG-size characters - like, that one is 20x20. RPG-size is more like 15x15, usually smaller. :-?
"standard" small rpg character size would be 16*16, actually.
They're usually multiples of 4...
4, 8, 16, 32, etc.
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#52
i think you mean powers of 2 Wink
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#53
Quote:i think you mean powers of 2 Wink

See at first I thought you were right for correcting him... then I realized his mistake was actually correct, even for reasons he didn't anticipate. When you're using a 320x200 screen, you cannot easily do 16x16 tiles unless you plan on saving some space on the top or bottom for stats. But if you're pro and want the stats to overlap the game in some cool way, you can do 20x20, which would be multiples of 4, and still get the whole screen filled with tiles like a pro.
earn.
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#54
Using 20x20 tiles is always a bad idea. Using powers of two is a good idea.

1.- With powers of two, calculations base on shifts. With 20, you have to divide and multiply, which is really slower.

2.- With powers of two, tiles take a power-of-two amount of memory, so browsing memory is done way faster than with 20.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#55
Okay, 16x16 is better - but still small. :-?
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
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#56
Use 32x32 or group several 16x16 tiles together Tongue. I use a 24x32 pixels sprite, but I work with it as it was a 16x32 (in Gaia Craving or Jill, for example).
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#57
When I did the original WOS, I used 20x20 tiles. I have no idea why. The newer build uses the standard, 16x16 tiles. My old RGB prototype used 32x32 tiles (yes, this was 320x200) and it looked like the camera was practically planted on the guy's head... Big Grin Nothing says a 16x16 tile has to be inclusive...as na_th_an suggested, construct things out of several tiles. The new Jareth sprite is 16x32 pixels. As long as you have some coding sense, you shouldn't have any problems doing things standard like that. Big Grin
I'd knock on wood, but my desk is particle board.
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#58
I've used that before...the whole thing was 20x20 (each tile 10x10), hence, 4 tiles. That was fine, but if I'm going to use it for an RPG character, who's going to be moving around, won't it be sort of clumsy?
And oh yeah, does QB actually test to see if you are multiplying/dividing and dealing with powers of 2? (otherwise, what's the point?)
And someone made the point that my tiles should be the right size for them to exactly fit in 320x200. Not so - I'm using only a third of the screen, the rest are for stats.
f only life let you press CTRL-Z.
--------------------------------------
Freebasic is like QB, except it doesn't suck.
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#59
The CPU works better with powers of 2. So a sprite that's 16 pixels wide will theoretically draw way faster than a sprite that's 20 pixels wide. Or at least that's the way I understand it. Big Grin

Screw fitting into 320x200 anyways...that's what clipping blitters are for. Big Grin
I'd knock on wood, but my desk is particle board.
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