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RPG as first game?
#21
Oh, okay. Sorry if I sounded impatient.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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#22
I only read a few posts but I thought I should mention this:

It's a good idea to start off with crappy generic PP256 graphics you made yourself, while getting the engine to work properly. Then later, put spicy ones in their place.
earn.
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#23
I am using extremely crappy graphics just to make the engine, that way, when Zack is done I can just replace mine. One question, can you DIMension arrays in subs?
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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#24
Only if they will be local to the SUB (aka only used in that SUB). Otherwise, you can REDIM arrays in a SUB but not DIM them if they're going to be used outside of a SUB (use DIM SHARED at the module level for an array that can be used all throughout your program).

Code:
' array demo! :)
DIM SHARED array1(5) AS INTEGER ' this can be accessed anywhere
DIM array2(5) AS INTEGER ' this can only be used at the main level

SUB mySub
DIM array3(5) AS INTEGER ' this can only be used within mySub
REDIM array1(30) AS INTEGER ' this resizes array1 which was already made
END SUB
I'd knock on wood, but my desk is particle board.
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#25
If you are using '$DYNAMIC you have to ERASE the arrays you create inside subs/functions before exiting the sub/function, unless you define them as STATIC.
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#26
Hey Crono? What is pp25 .put files? I haven't heard of those. I need someone to make the tiles, for it would appear the Zack is unable to.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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#27
A pp256 .put file is a sprite array stored in BSAVE format.
I'd knock on wood, but my desk is particle board.
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#28
Oh, so basically what Zack was going to do.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
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