06-21-2004, 12:43 AM
I'm making a game involving a mouse and a box. Player one is the mouse and player two is the box, and the object is for the mouse to click on the box while the box moves around the screen. The object is for the mouse to click on the box, but it goes more into detail. The problem is, player 1 can always hold down the mouse and bx = 1. This way the player won't have to click on the box, but just move around the screen with the mouse button down. I tried to make a function only allows the mousebx to be equal to 1 for only one second, but I failed to do this. So, my question is, does anybody have a simpel command involving little or no ASM so that bx can only be equal to 1 for 1 second?
My second question is if there are any compilers that can convert a Qbasic 1.0 bas file to an exe. In QB 1.0, there is no RUN>>>MAKE EXE FILE option, so I wonder if there was a way to do this. I believe I saw that there was a compiler for this on another site. The reason why I am running it in QB 1.0, is because I am using Vic's mouse code which requires the first qbasic. unless if use the /l in the qb45 command line, but there's an error while trying to compile files.
:lol: Thanks for help![/b]
My second question is if there are any compilers that can convert a Qbasic 1.0 bas file to an exe. In QB 1.0, there is no RUN>>>MAKE EXE FILE option, so I wonder if there was a way to do this. I believe I saw that there was a compiler for this on another site. The reason why I am running it in QB 1.0, is because I am using Vic's mouse code which requires the first qbasic. unless if use the /l in the qb45 command line, but there's an error while trying to compile files.
:lol: Thanks for help![/b]
quote="na_th_an"]
Greenday, Spice Girls... Can you tell the difference?
[/quote]
Greenday, Spice Girls... Can you tell the difference?
[/quote]