06-25-2004, 05:58 AM
oship me and i will give you lots of guurrls and beeea
µGL port of Rels Lookat demo
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06-25-2004, 05:58 AM
oship me and i will give you lots of guurrls and beeea
06-25-2004, 06:13 AM
Cool, but I think there's something wrong with the textures...half of them look fine, but the other half are stretched the wrong way.
This happens in both versions. Probably happens in Rel's version too, I didn't look that close.
06-25-2004, 06:20 AM
I'm pretty sure that this is related to the texture coords, they seem to be random more or less.
oship me and i will give you lots of guurrls and beeea
06-25-2004, 08:00 AM
Quote:And it's perspective correct too.Oh crap!!!! You beat me to it!!! Booya!!!! Very cool!!! The Pmap looks tight!!!! Hey, Can I include this on the Tute?
06-25-2004, 08:47 AM
Quote:I'm pretty sure that this is related to the texture coords, they seem to be random more or less. You're right. I managed to fix most of the ones on the ground by messing with the coords. You guys need a better model.
06-25-2004, 02:59 PM
Sure Rel, go ahead.
Btw, did you notice that even with the perspective correct routine of µGL it's almost twice as fast then Cosmoxs sucky affine routine? And probably 3-4 times faster then DQBs and FLIBs.
oship me and i will give you lots of guurrls and beeea
06-26-2004, 04:26 AM
CosmoX just plain sucks anyways.
I'd knock on wood, but my desk is particle board.
06-26-2004, 05:07 AM
CosmoX is a pretty good library. The fact that there's a faster (and, depending on how you look at things, better) library out there doesn't diminish from the fact that it's a fine library that serves its purpose of being a faster version of a library people were used to.
06-26-2004, 11:21 AM
Quote:Sure Rel, go ahead. Yep. I just tried it on my Pr233. Results: CosmoX affine : 18 FPS UGL Pmap: 20 FPS UGL Affine: 42 FPS!!!!! Blitz: Be proud. I'll prolly make a little racing game with UGL. :*) Plaz: Do you know any 3d modellers(Win) that does not need a 3d card? And can also export in OBK format? Nek: Cosmox is a darn fine lib. I like it as much as UGL. In the end, what works best for a particular thing is good. And Cosmox is good. Not as good as UGL in the 3d department though. :*) Joe: Well said. And thanks for the site. Will, upload some stuff soon. :*)
06-26-2004, 11:31 AM
I was referring to CosmoX in terms of its 3D capabilities. Sorry for the confusion.
I'd knock on wood, but my desk is particle board.
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