07-13-2004, 01:31 AM
This is for discussion and questions on the article: 3d Series, Chapter 1 - Projection - http://www.qbasicnews.com/articles.php?id=39.
Article: 3d Series - Chapter 1 - Projection
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07-13-2004, 01:31 AM
This is for discussion and questions on the article: 3d Series, Chapter 1 - Projection - http://www.qbasicnews.com/articles.php?id=39.
02-23-2005, 10:09 PM
A very nice article... keep it up!
02-23-2005, 10:18 PM
keeling, did you see the date that post was made?
-shiftLynx
img]http://www.cdsoft.co.uk/misc/shiftlynx.png[/img]
02-24-2005, 01:20 AM
yes that was like almost a year ago!
Talk about reviving dead topics... :roll: Oh yeah Rel's 3D tuts were good. But they got confusing when it came to shading...
i]"But...it was so beautifully done"[/i]
02-24-2005, 01:23 PM
Quote:yes that was like almost a year ago! Shading in software is very confusing. Wait till finish my FB OGL tute. :*)
02-24-2005, 09:04 PM
:o Hey, its the peson himself Rel!
Ya it is! But I didn't need it in my program anyways...
i]"But...it was so beautifully done"[/i]
02-25-2005, 08:28 PM
Quote:Shading in software is very confusing. Wait till finish my FB OGL tute. :*) :o FB OGL tut!!! Alsome!!!,... I really can't wait!!! :o
02-26-2005, 12:43 AM
What is this OGL? :???:
Some kind of 3D graphic library in FB perhaps? :bounce:
i]"But...it was so beautifully done"[/i]
02-26-2005, 02:33 AM
OpenGL - it's a cross-platform 3D library with hardware acceleration capabilities. It's used in a lot of games (e.g. every ID Software game uses it, Half-Life 1 and Half-Life 2 can use it, etc.).
By the way, rel - looking forward to the tutorial! -shiftLynx
img]http://www.cdsoft.co.uk/misc/shiftlynx.png[/img]
02-26-2005, 03:32 AM
So I was right?
Will it work for QB too?
i]"But...it was so beautifully done"[/i]
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