07-15-2004, 05:29 PM
Howdy ho Richard Eric M. Lope, or anyone else off course!
I need a really quick answer to this one since I do not have access to the internet from home and I will not be around for so long, only for apox. 1 hour from now...
I'm quite new to GAME programming with Qbasic, and when I downloaded RelLib I looked at your RPG example... I've tried to add a Collision Detector to that code using the RelCollideSpr function but with no good results. Let's say collision will be detected when I 'hit' the CatFrame that you have in your code, using RelCollideSpr off course... How can I do this?
Please post some code to show me exactly how to do this... And pplleeaassee hurry!
Cheerz!
// Thy Majesty
I need a really quick answer to this one since I do not have access to the internet from home and I will not be around for so long, only for apox. 1 hour from now...
I'm quite new to GAME programming with Qbasic, and when I downloaded RelLib I looked at your RPG example... I've tried to add a Collision Detector to that code using the RelCollideSpr function but with no good results. Let's say collision will be detected when I 'hit' the CatFrame that you have in your code, using RelCollideSpr off course... How can I do this?
Please post some code to show me exactly how to do this... And pplleeaassee hurry!
Cheerz!
// Thy Majesty