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For my 250th post, I want to show you all something special.
#11
Saying that someone has no life is indeed an insult, and you are trying to start an argument. Good riddance.
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#12
Heh, when i first saw the title of this topic i was like, "Oh no, not another one of these celebrations of number of posts." Luckily, this one was different.

I totally agree with Plasma there. How can you judge someone if you barely know him? :???:
Jumping Jahoolipers!
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#13
Quote:I said it once and I will say it again. AAP, you need a life more than anyone I have ever known. And this time it should not be deleted because it is not an insult, nor am I trying to start an argument. I just simply never want to see another post about some useless "not crap" by AAP.
Hah! I love the way you say that AAP needs a life. For it is you, Seph that needs a life. Stop hanging around here and posting useless posts and threads. At least AAP actually programs now and then. :roll:

Quote:For those of you who read this, I'm leaving and this post being deleted is the reason why. This post being deleted is proof that administration here is what elsewhere is known as stupidity. For those of you who who did not see this post before it was deleted (or at least the above paragraph deleted), you will never know why I have left. Goodbye and enjoy ignorance.
Good riddance.
Oh no, wait... youll probably just come crawling back hoping people will reaccept you... like you did the last time.

Quote:By the way, didn't someone once get their thread locked for having nothing useful at all in it, and it being posted simply because it was a stupid post count number than ended in 0?

Actually, AAP was showing us a rather cool radio station that he had found. He saw it, and obviously had the kindness to share it with us. Besides, his posts are far more valid and pointful than your posts will ever be.
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#14
To Dark_prevail, Plasma, and Barok:

You all are correct entirely on that. Goes to show you why it is proof positive that my 250th post indeed had in mind a clear and well-focused purpose in it rather than just no more than a useless junk of a spam-post, you know? I mean, I take my time and learn to be *truly* careful on my writings of my posts, and I believe that it has finally paid off already on that, most certainly! Big Grin ! And I will continue to take my time like that in my post-writing skills, too.

I hope you all are enjoying the original arcade music in your listening of Emusica, and thanks again, wonderful guys. Wink



YOURS MOST TRULY AND DEEPLY,

Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger”
Webmaster of the “AAP Official Projects Squad”



______________________________________
A A P • O F F I C I A L • P R O J E C T S • S Q U A D .
Be sure to please pay a visit to it! While you are there, watch for new and exciting stuff to happen anytime and even regularly, too!! Big Grin !

And finally, do stop by at the all-new “QB Coder’s Tutorials Guild” within my site for all 4 chapters of Relsoft’s current 3D tutorial series plus the showing you of how to submit your own QuickBASIC/QBasic tutorials!! ^_- !
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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#15
Heh - I like, listen and compose videogame music. I have huge files in my HDD. And I constantly sneak videogame music radio sneaks to rip the MP3s. AY and SID music is great, SPU music is great, SEGA music is great Big Grin

Long life FM MIDI!
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#16
I can't believe I am actually going to agree with Plasma and AAP for once. Well, sometimes, miracles to happen. Tongue
I'd knock on wood, but my desk is particle board.
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#17
Anybody Play Warsong(Sege genesis)? Man the music was kool!!
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
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#18
The SID version of Nemesis is one of the best videogame tunes ever.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#19
AAP, thanks for the station! The music they play is wicked! I was loving it for the three hours that i listened to it while doing various things! The only reason I stopped listening is because my internet mucked up, and when I came back online, it said the server was full..

So thanks! That music really is awesome =D
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#20
To Richard Eric M. Lope, Na_th_an, Adosorken, Dark_prevail, and to the rest of you as well:

I am *so* glad that some to many of you are enjoying this station, as this all brings back the most fondest “FM-synthesis”-based music memories from possibly back in the day to at least some. Not only that, it TRULY utterly fascinates me to find out how more and more amazingly realistic and in stereo the later and later arcade game music has become from the 80s on (take for instance, the original arcade music from After Burner, Metal Hawk, Darius II / Sagaia, Xexex / Orius, R-Type Leo, and even Cleopatra Fortune and Dangun Feveron / Fever SOS as well! :o ! ), even to where it becomes more and more CD-like as well, you know, especially when mixed with FM-synthesis, too!! Big Grin !

And you know what, I must HONESTLY tell you that one of my sole greatest arcade sound experiences was at a Time-Out amusement place at a shopping mall back in 1990 (remember those places, some of you? Cool ! ). You know why? Because, while I was there back then, I have checked out an original arcade game called Raiden (and one other person even played a game of it with me, since the machine held two players for play on the thing simultaneously! Wink ), and guess what, people? Sure the game had all “FM-synthesis”-based music and percussions, BUT, the real blow-you-away-bigtime factor in addition to that was the *CLEARLY OUTSTANDING* explosions and sound effects!!! That truly knocked me out of my mind, so to say!! :rotfl:

Now sound-wise alone, if you would only imagine yourself creating a QuickBASIC game with:
  • • Exclusively FM-based synthesis sound, but only with truly AWESOME FM-only percussions that was once used for the Irem arcade originals Mr. Heli, Image Fight and R-Type II and also from the Namco 1987 arcade original Dragon Spirit, too! Big Grin

    • OUTSTANDING AND MIND-BLOWING sound effects (and even more impressively, *much* clearer digitized voices!)

Won’t that be rockingly cool, hmmm? :king: !!

And.......

Quote:AAP, thanks for the station! The music they play is wicked! I was loving it for the three hours that i listened to it while doing various things! The only reason I stopped listening is because my internet mucked up, and when I came back online, it said the server was full..

So thanks! That music really is awesome =D

You are *MOST* welcome, my man Dark_prevail, and thank you richly now, too!! ;*) ! You know something, I too have been listening to it myself while I was doing some other things on the computer, even while I was into the typing of this very message, amazingly enough! Big Grin Let me tell you that out of the Emusica track line up for the week of July 18, 2004 and from previous weeks before that, at least some to even a LOT of my favorite musics are from the following games:
  • • After Burner (Sega, 1987, Arcade)
    • A-Jax / Typhoon (Konami, 1987, Arcade)
    • Area-88 / UN Squadron (Capcom, 1989, Arcade)
    • Battle Garegga (Raizing/Eighting, 1996, Arcade)
    • Bubble Bobble (Taito, 1986, Arcade)
    • Chase HQ (Taito, 1988, Arcade)
    • Cleopatra Fortune (Taito, 1996, Arcade)
    • Darius II / Sagaia (Taito, 1989, Arcade)
    • Detana!! Twinbee (Konami, 1991, Arcade)
    • Dig Dug (Namco, 1982, Arcade)
    • Dragon Sprit (Namco, 1987, Arcade)
    • F/A / Fighter & Attacker (Namco, 1992, Arcade)
    • Galaxy Force II (Sega, 1988, Arcade)
    • Gradius / Nemesis (Konami, 1985, Arcade; even includes the “Bubble System” warming-up music, too!)
    • Gradius II / Vulcan Venture (Konami, 1988, Arcade)
    • Gradius III (Konami, 1989, Arcade)
    • Mappy (Namco, 1983, Arcade)
    • Metal Hawk (Namco, 1988, Arcade)
    • Ordyne (Namco, 1988, Arcade)
    • Out Run (Sega, 1986, Arcade)
    • Pac-Mania (Namco, 1987, Arcade)
    • Ray Force / Gunlock (Taito, 1993, Arcade)
    • R-Type Leo (Irem, 1992, Arcade)
    • Section Z (Capcom, 1985, Arcade)
    • Strike Fighter (Sega, 1991, Arcade)
    • The Tower of Druaga (Namco, 1984, Arcade)
    • Twinbee (Konami, 1985, Arcade)
    • Viper Phase 1 (Seibu Kaihatsu, 1995, Arcade)
    • Wolf Fang / Rohga Armor Force (Data East, 1991, Arcade)

........and finally, the absolute *ridiculously* worst group of arcade tracks and voices there are from a Namco game from 1987 called Wonder Momo. Whatever you do, man, please stay TOTALLY away from the tracks from that very game................unless you want a real flat-good laugh at them (which I did many times, given that the tracks and voices there are WAY too plain goofy, making the musics from After Burner look rather like a grandest masterpiece by comparison! :lol: !! ).

Thank you so rather richly more, all of you, and like I may have said from before, more tracks from more games will be on the way in the coming weeks! Be seeing you again!! Wink !



MY CHEERFUL THANKS TO ALL OF YOU,

Adigun Azikiwe Polack
One of the Founders of “Aura Flow”
Continuing Developer of “Frantic Journey”
Current Developer of “Star Angelic Slugger”
Webmaster of the “AAP Official Projects Squad”
url=http://dhost.hopto.org/aapproj/][Image: file.php?id=194][/url]
Your *official* home of the FreeBasic GFX Demo Central, now holding over 150 FB graphics demos so far!!! Big Grin !
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