08-23-2004, 11:23 PM
Quote:(dev-c++ 5 now ships with gcc 3.1.0 as opposed to the 2.x version 4 ships with).
Actually, it's been updated recently to use gcc 3.3.x
--Just FYI
Dev C++ 5 compiling
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08-23-2004, 11:23 PM
Quote:(dev-c++ 5 now ships with gcc 3.1.0 as opposed to the 2.x version 4 ships with). Actually, it's been updated recently to use gcc 3.3.x --Just FYI
08-24-2004, 12:57 AM
Citpes, your compiler does throw an error, right? Post it
08-24-2004, 10:30 AM
thats whats weird. it compiles fine. no errors or even warnings. when it gets to that function that i posted, it crashes my program.
as i mention above, another program i am working on (my level editor) has a very similar function to load maps, but it takes no params cause every thing is hardcoded (for now ), and it dosnt crash the level editor.
08-24-2004, 07:11 PM
Then there's just a little mistake in your code... Like "maxX = 0" aso.
08-24-2004, 10:03 PM
Yeah that was my fault, its actually 3.3.1 and i didnt double check, and i rememberd 3.1 instead. At least i got the major version right
Er... looking at your code let me say :o :o yeah, thats some interesting code you got there. Why are you doing intro[][200]? wouldnt it be easier to use **intro or just use a single []?(which would make your life easier)? Also is map defined as int[200][200]? In which case youll want to define it as int [201][201]. or change <= to <.
b]Hard Rock[/b]
[The Stars Dev Company] [Metal Qb flopped] [The Terror] Stop Double Posts! Whats better? HTML or Variables?
08-24-2004, 10:44 PM
Yeah, indeed
EDIT:: ITYM 199 :wink:
08-26-2004, 10:57 AM
ye, that code is whack isn't it?
its from about 6 months ago when i was a ultra noob to it (still a noob though :oops: ). I just tried to compile that project with the new ver old devcpp cause i knew it worked with the old version. it was a bit of a test to see if i had allegro installed right. That project is in the 'unfinished' folder right where it will stay :lol: . I got it compiling and running fine now though, thanx for all the help 8) 8) |
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