Posts: 2,771
Threads: 96
Joined: Oct 2003
I've just finished a new game, entitled
Bubble Blast
Objective: Capture the floaty things using a bubble.
Made using Rellib. Oh, and you may have to enable XMS.
Read the readme for full details.
(yes i know that mac stole the name first. Damn them!
)
Could you guys post what you think of it, crit, and Highscores! Thankies!
Posts: 3,522
Threads: 189
Joined: Dec 2003
Awesome!
The bubbles was a bit unclear (hard to see) though... but cool!
Really cool effects...
Cool GFX, and really original.. lol.. It's gonna eat my time... What have you done!
Hehe, btw, I'm not crazy.. I'm Crazed.. big difference... =)
Posts: 2,765
Threads: 138
Joined: Nov 2002
Cool
Does capture 2 different floaties at the same time lower the bar even more?
Back by popular demand!
I will byte and nibble you bit by bit until nothing remains but crumbs.
Posts: 4,307
Threads: 63
Joined: May 2003
whats the difference between crazy and crazed?
dark: nice game =).
Posts: 3,522
Threads: 189
Joined: Dec 2003
Crazy = Insane
Crazed = To do stuff without thinking.. see red, go berzerk etc etc
Posts: 2,771
Threads: 96
Joined: Oct 2003
Thanks guys for the great comments!
Wt: Nope =)
Z!re: yea, one of my friends also said the bubble was hard to see. For me, that just adds half the difficulty ;D
So, comeon guys! Highscores! Who can beat 10000pts?
Posts: 1,752
Threads: 21
Joined: Jun 2002
cool 8)
though I agree, the bubble is hard to see
Posts: 3,288
Threads: 167
Joined: Nov 2001
Posts: 773
Threads: 71
Joined: Mar 2002
FINNALY! A game in RelLib featuring it's XMS routines. I'm not alone anymore!
I'm so downloading this!
Posts: 2,771
Threads: 96
Joined: Oct 2003
Lol. I realised afterwards that I didnt need the routines =P
I could have just used another coventional memory buffer =) But I used XMS anyway. For the hell of it. And cos Rellib is so damn good. Etc...