10-02-2004, 05:30 AM
Code:
DispMap
DispChara
Z.Box gamePage(), 143, 83, 176, 116, 1 '### cursor
WAIT &H3DA, 8, 8: WAIT &H3DA, 8
Z.PageVideoCopy 0, 0, gamePage(), 1
Z.sub is the original Rel.sub stuff.
DispMap is your basic FOR NEXT set that Rel.SpriteNs (no mask) my tiles.
DispChara Rel.Sprite (with 0 as mask) sprites onto the map.
All of the above code is performed every TIMER + 1500 (to animate characters and water).
It results in this http://send.hokuten.net/artifacts.gif
It leaves those artifacts in the IDE only (not compiled version).
I tried clearing the gamePage buffer on before drawing the map and all, but to no avail. I also tried it without the vSync--nothing.
It's not that big a problem, but I'd like to know if anything can be done about that junk when I'm testing in the IDE.
ammit potato!