Posts: 719
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I am making a 3-d rotaion program, but only have the skeleton done, i need help. I have never done 3d before. E-mail me (alex@qbextreme.tk) for the code, and help me out, 'cause i've tried many things, and screwed up royally.
thnx,
Alex :roll:
Posts: 3,288
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Joined: Nov 2001
Posts: 719
Threads: 72
Joined: Mar 2003
I realize you are trying to help, but ive only been programming 4 a year..I need something simpler. All im doing is a rotating cube not a totally textured thing. I'm not trying to be rude, if you took offence to that :roll: I'll send you the program, and you'll see what im trying to achieve. E-mail me when you want the prog
:evil: Alex :evil:
Posts: 720
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Joined: Oct 2001
Quote:I am making a 3-d rotaion program, but only have the skeleton done, i need help. I have never done 3d before. E-mail me (alex@qbextreme.tk) for the code, and help me out, 'cause i've tried many things, and screwed up royally.
thnx,
Alex :roll:
Is this QB or OGL? In OGL, you simply provide the vector to do the rotation around, and then an angle. The syntax (I believe) is glRotate (angle, vx, vy, vz);
If it's QB, then you need to use trigonometry to rotate the vertexes manually. If you haven't taken at least grade 11 math in school, I recommend some lengthy FAQ reading.
After all, you can always rip off formulas, but it's best to actually understand what's going on.
Posts: 3,288
Threads: 167
Joined: Nov 2001
Quote:I realize you are trying to help, but ive only been programming 4 a year..I need something simpler. All im doing is a rotating cube not a totally textured thing. I'm not trying to be rude, if you took offence to that :roll: I'll send you the program, and you'll see what im trying to achieve. E-mail me when you want the prog
:evil: Alex :evil:
Huh? You could rotate a cude or any model for that matter with that rotator. ;*)
As for the texturing, 3dfix are just dots so where's the texture? And the code is over-simplified with comments you prolly won't even need to understand stuff. LOL
Send, send...
vic_viperph@yahoo.com
BTW, if you want to learn how to derive those transformation constants, you don't need matrices. Just simple Factoring and Properties of equation.