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Here's everything you need to use BASS and BASSMOD with FB:
http://www.freebasic.net/bass4fb.zip
Now I wanna hear some music in those gfx demos from you guys.
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Ah nuts, ya beat me to it.
Sweet though, I was hoping someone would pick this up if I didn't have the time for it.
I'd knock on wood, but my desk is particle board.
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Sw-heeeeee-t
Very nicely done.
AND I see pretty good documentation. One thing though...the rest of it is nicely formatted HTML, so why isn't the main page of the CHM also HTML? No time to do it? Or what?
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Ask un4seen...they made it.
I'd knock on wood, but my desk is particle board.
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Just finished with FMOD. Example exe (with new tune
) included in
the zip.
MiniFMOD coming soon. (Very small, good for intros.)
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Ha nice.. just noticed that they declare the full "stdcall" name as the alias "_procname@argslen".. didn't know that was possible, ow.. it was painful to translate, i guess.. unless an editor with regexp support was used ;)
Enums could help too.. among other things i'm too lazy to add..
New tune is definitely better.. ow, i asked blitz for one with < 20kb, heh, i guess you can't find good tunes with that size..
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Anybody who's using this, please download the zips again. I fixed the demo progs to work under 9x, and also changed a few things in the includes when I found out integers were 32-bit in FB. (Still not guaranteed to be bug-free, but better than before
)
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Hiya!
Nice one plasma dude.
Dont suppose anyone has the zips from the link, as its broken.
Would be awesome if someone does. I love Bass
Cheers,
Clyde
img]http://mike.thebrainroom.net/Avatars/Clyde.png[/img]
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Those zips are gone because those programs are now incorporated with the FB samples. The Bass example is combined with OpenGL in examples\SDL\bassgl.bas.
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Cheers dude
img]http://mike.thebrainroom.net/Avatars/Clyde.png[/img]