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I worked out a system a few days ago which uses raycasting, blender maps, and a low resolution bitmap to create a fairly convincing lightmap system for low resolutions at 256 colours.
Here's my proof-of-concept (controls w,a,s,d, space quits, k moves the light source).
Has anyone done this in QB before? Did it work out well? Would anyone be interested in a tutorial about how to do it?
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Hmm? I don't quite understand what your getting at... all i see is tv-like static, your light source which moves with k and a blue square box that can be controlled. I don't quite understand it.
Jumping Jahoolipers!
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Move the blue box closer to the light source. Block it.
The TV static is just colour information. I used it because it's fast. As I said, it's a proof-of-concept.
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Nice, but really really slow...
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If you'd like, I could run your tutorial in QB Express. Let me know if you're interested.
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I'm actually planning on firing off another issue of qbxl next week, barring any wierd events.
The hordes of fans will be after my blood if I don't.
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Hordes of fans?
*snicker*
why not just have one qbzine instead of >1?
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Quote:why not just have one qbzine instead of >1?
Because every zine has its own style. Its better for the community when having more than one zine/mag, as one will never suit everyones taste.
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This isnt too realistic though, I mean it should either be cut straight up and down, or not show at all. Apart from that, not bad, apart from the ugly speed.
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The demo is pure QB, so I'm sure that's part of the issue.
Also, it might seem slower than it really is because I'm just using inkey$.
Edit: and Barok, the reason I don't just start submitting to other QB mags is I don't like the dryness and seriousness of almost any given QB magazine. That's the reason why I started QBXL.