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ugl 16/32bit bmp saver 1.0
#1
http://syn9.thingie.net/download/uglbmp.bas

usage:

savebmp32 (srcDC AS LONG, x1%, y1%, x2%, y2%, fil$)
savebmp16 (srcDC AS LONG, x1%, y1%, x2%, y2%, fil$)


if anyone is using UGL could test it out with their project and let me know of any problems, itd be greatly appreciated. thanks!
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