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using simple textures, and ugl
http://syn9.rpgdx.net/download/26NOV04_stable.rar
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Thats awesome man! But why dont you ever make your engines into games!!! All we see from you is tech demos! I need ZeroG 2!
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Well, you might hear something about a new syn9 game soon... :wink:
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Some people are dedicated engine coders, some people are dedicated game developers. It's really hard to be both.
I'd knock on wood, but my desk is particle board.
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Hey nice, long time since i've seen anyone do anything with µGL.
A tip though. Add 320x200x8 with only one page. That sets mode 13h. And then use your own palette and uglBMPLoadEx so that it doesn't convert the colors.
oship me and i will give you lots of guurrls and beeea
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heh... i guess syn9 is a bit like qbprogger.
Jumping Jahoolipers!
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Quote:heh... i guess syn9 is a bit like qbprogger.
That thought had crossed my mind as well.
I'd knock on wood, but my desk is particle board.
Posts: 173
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thanks guys... i guess i enjoy making the engines a lot more than making the content for sure... i have a base engine for zg2, but i havent touched it in a while, mostly because ive hit a creative block
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Unfortunately, i can't get ugl modes over 8 bit.....
can you port it to futurelib?
Oz~