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Anyone interested in a possible ugl32?
#21
I'd post FB code if it supported objects, but it doesn't. So kiss my hairy behind =P
oship me and i will give you lots of guurrls and beeea
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#22
Awesome. Release dates?
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ComputerEmuzone Games Studio
underBASIC, homegrown musicians
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#23
I still got a few routines to port, but the hardest parts are done. And becuase it's mostly high level now makes it much easier to develop for. But i can't say any real release dates atm, all depends on how lazy i am an if anyone's willing to help accelerate the porting.
oship me and i will give you lots of guurrls and beeea
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#24
I am not good at coding GFX routines at all, but I can port the headers to BASIC if you don't have anybody to do that already.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#25
I will probably do that, i have to trick freebasic into thinking that the object methods are just normal sub and functions by declaring them as the mangled name and adding pointer to the object as first argument.

so UglDC:TongueSet( sint32 x, sint32 y, uint32 c ) would be declare as
declare sub uglPSet alias "mangled_name_here" ( pdc as UglDC ptr, int x, int y, uint col )

And hope that FB will support objects soon.
oship me and i will give you lots of guurrls and beeea
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#26
I dunno... I think that FB will be too smart to be tricked. Wink
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#27
Quote:omg omg, you posted c code, SPANK HIM!!!
:roll: That was pathetic...
I'd knock on wood, but my desk is particle board.
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#28
*spanks Sodapop*
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#29
nek, he was joking =)
oship me and i will give you lots of guurrls and beeea
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#30
I know he was joking, but I think I'm the only one here who fully understands the context of the joke...ah forget it. Big Grin
I'd knock on wood, but my desk is particle board.
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