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Anyone interested in a possible ugl32?
#1
This version won't have any problems as dos versions since it uses directdraw.

And obviously, no more ems xms or anything like that. There will only be one kind of surface, memory ones that can be up to 4 GB.
oship me and i will give you lots of guurrls and beeea
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#2
Yes, I am!

Will it be old uGL syntax compotable?
url]http://fbide.sourceforge.net/[/url]
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#3
Yes, i will make a wrapper for FB so that syntax is the same. But behind the scenes it will be highly obejct oriented. For instance a DC will now be an object and will have all the routines in it.

uglPset mydc, x, y, col Will be
mydc.pset( x, y, col )

Later on if/when v1ctor adds objects you will be able to use the oo version directly.
oship me and i will give you lots of guurrls and beeea
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#4
cool
url]http://fbide.sourceforge.net/[/url]
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#5
I'm interested.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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#6
I'm also interested! Tongue
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#7
bah go away with your crappy software renderer hehe...

seriously JIPEE theni can port my fps to fb
quote="NecrosIhsan"]
[Image: yagl1.png]
[/quote]
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#8
Quote:uglPset mydc, x, y, col Will be
mydc.pset( x, y, col )

Later on if/when v1ctor adds objects you will be able to use the oo version directly.
Isn't that syntax already possible with FB's function pointer support?
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#9
Yes! Let's see UGL 32 bit!
Jumping Jahoolipers!
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#10
Heh. Maybe then you'll get some more respect from the guys around here Smile
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