Posts: 1,774
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Well, there are tons of things that I got used to doing that way... declaring static at the beginning of the program, and then sending everything to be processed as declared in the sub & function headers.
No, I haven't tried billboarding yet. I'm just studying everything I can find about OpenGL and hoping that we can pass arrays() as descriptor to subs.
Got any new demos? :bounce:
EDIT:
In either one of those examples that you posted, is there a way to send the data to another sub and modify it, or just use it for collision checks & such? Say I had a large vertex array, and I wanted to send a single triangle to a sub to be processed. How could I do it? I don't understand how it's possible from your examples...
especially if there is a nested udt inside another udt .:???:
Posts: 122
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aetherfox: It's too late to make the first complete game in FB, cause SJ's qbxl FB 48h game contest ruined that
Posts: 6,419
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Joined: Mar 2002
Our game is finished since Dec. 24th
Posts: 29
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I am trying to make somekind of super mario clone.
It uses SDL for the grafixs and maybe fmod for the sound (unless the SDL is getting updated in the next version with sound support in it)
I got it as far that you can walk through you maps.
There's going to be a build in level editor.
Posts: 729
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I'm trying to take a game that I began to write in QB45 with UGL and port it to freeBASIC (That RTS. Some of you may have heard of this one-- I kept running into memory problems with it, and eventually "gave up").
I'm wondering though; if Blitz codes ugl32, would I still be able to use the a lot of the same code (uglPset, and stuff like that)?
[edit] Ahh, I see.. just looked in the other thread.
--j_k
size=9]"To announce that there must be no criticism of the president, or that we are to stand by the president, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt[/size]
Posts: 3,288
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Joined: Nov 2001
Doc: No computer, no demo. :*(
The freaking CPU is like a needle in a haystack to find.
Posts: 133
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I am going to make a commercial game and if it is going to be succsesfull i will donate 10% of my final gain for FB development, you can quote me on that!
Its going to be a game like "Spiele Manager" from Kaiko but more complex and closer to the real gameing business.
I have some code in C with SDL, but i am not that happy with C. Its not that debug friendly with its error output and i dont like hunting down missing semicolons.
So i am going to port things to FB with SDL and undo some design errors that sneaked into the C code, mainly GUI wise
(Board Admin: Delete the following if versus boardrules)
I could need some drawing and music support, so if you happen to live near Essen (NRW, Germany) and would like to participate on a commercial product, leave me a PN on this board.
So Long, The Werelion!
color=red]Look at you, Hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?" - Shodan, AI at Citadel Station orbiting Earth[/color]