Posts: 11
Threads: 2
Joined: Dec 2004
I'm going to start working on a project that lets you install software to a flash drive, then watches the presence of the flash drive and it "uninstalls" the programs when done. It will actually hook the registry functions and redirect them to a ini file on the flash drive.
Posts: 56
Threads: 18
Joined: Nov 2003
man that rocks. there's a lot of games being worked on. great thing is, there's more likelyhood that they come out! FB is like magic. =p i'm pretty darn happy about it.
well... i've got me a little project myself.

i'm taking my lazy time. dont' even know the title for sure but i'm going to put good effort into it. picture before rebuilding with FB (couple years old)-
http://www.realtorassistant.net/art/dann...epith2.gif
Posts: 729
Threads: 104
Joined: Jan 2003
Just wait until FreeBASIC .11 comes out and I finish up Star Phalanx the final version.
A) That's right, I said final version.
B) It'll rock.
It's already got things that QB could never have dreamed of with the best QB libs, so I'm rather excited. ^ ^
Posts: 3,279
Threads: 170
Joined: Nov 2003
From the demo I played of your game SJ0, this is gonna definately be the start of some decent gaming at long last.

I hope other people pick up on what's going on here and we start seeing dozens of new games popping up and crawling out of the woodwork.
I'd knock on wood, but my desk is particle board.
Posts: 1,774
Threads: 62
Joined: Aug 2003
Hopefully the new version of FB can send static arrays to subs. That's the only thing that hinders my progress.
Posts: 42
Threads: 14
Joined: Dec 2004
Right now, I am working on a GCS similar to ZZT. I only have the interface done but it's a work in progress.
Posts: 1,241
Threads: 107
Joined: Feb 2003
i'd do somethin in FB, but FB won't let me use any of the simple graphic ommands (which is what i use cause i'm too lazy to figure out the rest).
the mind is a beautiful thing, use it and make the world a more beautiful place.
Posts: 729
Threads: 104
Joined: Jan 2003
Sure it does, just treat them like regualr commands
ie.
line (x1,y1)-(x2,y2),colr
becomes
line x1.y1,x2,y2,colr
Posts: 922
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Joined: Jun 2003
Actually there's no difference, for any gfx command, line is LINE ()-(),,BF etc as in QB.
Posts: 3,288
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Joined: Nov 2001
Quote:Hopefully the new version of FB can send static arrays to subs. That's the only thing that hinders my progress. 
Using vertex arrays?
I think this would be valid:
Code:
sub funky()
Static dim Array(1000) as 3dpoint
end sub
Or if all else fails....
main module
Code:
Static dim Array(1000) as point3d
sub funky(array as point3d ptr, maxindex)
array(1).x = 1000
array(maxindex).y = 1.0001
end sub
Hey, have you tried to do bilboarding yet? They make the nicest particle engines.