01-28-2005, 10:58 PM
It appears that some sdl commands like sdl_delay 5000 , works directly in FB , but sdl_flip does not , but flip does -- any simple explanation -- I am new to FB and sdl.
Ray
Second question , on my machine , flip appears slow and color depth dependant -- is there any way to avoid flipping the whole screen just because you've drawn a few points -- my question relates to moving graphic objects around under keyboard control -- to see it move you have to flip the screen after each move -- If I am using a full screen and 1024x768 pixels at 8 bit color depth , it is twice as slow at QB4.0
I realise there is a screen difference -- but qb operates at two disadvantages any way , it's only 16 bits and the horizontal scan rate is less for the smaller screen ---- so to me FB should be faster ,
Any explanation or guidance would be welcome
Ray
Ray
Second question , on my machine , flip appears slow and color depth dependant -- is there any way to avoid flipping the whole screen just because you've drawn a few points -- my question relates to moving graphic objects around under keyboard control -- to see it move you have to flip the screen after each move -- If I am using a full screen and 1024x768 pixels at 8 bit color depth , it is twice as slow at QB4.0
I realise there is a screen difference -- but qb operates at two disadvantages any way , it's only 16 bits and the horizontal scan rate is less for the smaller screen ---- so to me FB should be faster ,
Any explanation or guidance would be welcome
Ray