Sorry about that lillo :oops:
And in reply to rayjohn1:
([quote]Post subject: to Z!re[/quote)
Weee!
The builtin GFX commands are there to make it easier for new people to adjust to FB, you cannot, and wasn't supposed to mix the built in commands and external libraries.
This would be like setting up a VESA mode in QB using FutureLib, and then complain when you can't use the standard QB primitives (Circle, line, pset etc) in your 1024x768x8bit vesa mode.
Makes no sense.
And noone is trying to force you to use or do anything, if you want to stick with 0.01b, do so, but be aware of the bugs, and that you wont get any support apart from: Get the latest version.
The objective for FBC (I think, I'm not making it) would be to create something that is easy and powerful, that almost anyone can use to create top quality software in our favorite language, BASIC
I beleive the same goes for lillos lib.
Things havent changed in a "willy nilly" (wtf?) manner either, if you hadn't mixed stuff to begin with, this would've never happened.
I've used the same base code now since somewhere around 0.04b, it still works. I've had to modify it sometimes, as I was exploting bugs and faults in FBC without knowing it. For example, I was REDIMing static arrays, which is bad. I can't do that in FBC 0.11b, all I had to do was add '$dynamic, which I had jus forgotten.
Learn SDL, accept that things will change, accept that your code may need revision, accept that you may need to do it some other way.
If you can't do that, then I suggest you stick with QB 1.1, as per your suggestion.