Poll: Should I include Qbasic Cameos?
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Cobra
#21
I fixed it, it's not cancelled!
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#22
If anyone has a websie, cn I post some of my pics on it so can show them to some people?

Because I hate that pic, it makes the game look so cheap!
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#23
Good to see that. Big Grin
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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#24
Quote:If anyone has a websie, cn I post some of my pics on it so can show them to some people?

Because I hate that pic, it makes the game look so cheap!

You can use http://www.qbasicnews.com/cgi-bin/qbnimg.pl and just private message or email me and I will send back the URL to the pics.
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#25
Quote:And... well, everybody knows that I'm somewhat reluctant to post screenshots of BB2, but this time is special: DON'T GIVE UP, PJ!


Umm.. isn't that a King of Fighters screenshot? :???: The background is certainly familiar..
In a world without walls and doors, who needs Windows and Gates?
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#26
Whoa! That must be KOF 2008, where the blond Yuri attacks hip-hop-themed-Guy with Power Geyser-esque attacks. :o








[Image: estadio.gif]

Yep. That must be a fake. :evil: (BTW, note the real-time image on the scoreboard of the stadium)
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
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#27
actually, i figured this out while playing a poorly emulated kof game. the sprite sizes are not variable, but blocks of 8x8 & 16x16 sprites. that's how collision detection works on those games too...
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#28
hey megaman.. have you actually *made* this engine?
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
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#29
Cobra is playable, however it's not done. I don't talk about a game until it's at least playable.

So therefore, yes I have made the engine, I'm currently working on characters and their moves.
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#30
Megaman, glad to know that you're keeping on with the project.

Toonksi: I knew about that feature. Most 2D consoles/systems use 8x8 or 16x16 sprites. I found that sollution very cool 'cause in the characters there are many zones which are fully transparent, so you're saving memory. Also, you can give "collision status" to only certain sprites, then you're done.

What I was lacking is a big-sprite builder out of small sprites... And that was where I was lazy on Big Grin

HD: Your game will be the best QB game ever, if that which shows is in full movement.

LooseCaboose: You're implementing such nice features more appart these ones found in the reviewed demo. I am really waiting to see the finished product. It will rock Tongue

Megaman again: C'mon man, post another screenshot. I can host them for you, if you need them, but you better use wildcard's facility.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
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