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GFXlib "DRAW" command
#11
I just dl'ed and used the latest gfxlib to recompile the program. I had to change the following lines:

Code:
'  add the include
'$include:'win/gdi32.bi'

'  comment out the folowing
'#define FALSE 0
'#define TRUE  NOT FALSE

The weird "warping" effect as drawn graphics passed over the center line of the window is now gone, so it must have been something in the gfxlib (or a combo of it and my graphics card).
ature has its way of warning a person away from danger: The distinct black and white coloration on a skunk, the chilling buzz of a rattlesanke, a redneck handing you his beer and saying "Watch this!"
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#12
Quote:It's pretty funny though... reminds me of Atari 2600.

I'm wondering about re-creating a space invaders type game using nothing but the draw statements...

Getting the DRAW strings for the invader characters would be the most time consuming.

Anyone want to "donate" an invader string?

Also, the file for the source link above has been updated with the couple of line changes. It shouldn't make any difference which gfxlib is used to recompile.
ature has its way of warning a person away from danger: The distinct black and white coloration on a skunk, the chilling buzz of a rattlesanke, a redneck handing you his beer and saying "Watch this!"
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#13
The "warping" effect you described maybe was due to the same "blurry" window bug already reported... This was fixed in CVS so the gfxlib snapshot posted here was not affected by it anymore.
ngelo Mottola - EC++
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