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Here's a pretty cool OpenGL demo...
#21
This would probably be why many modern games come with multiple drivers.
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#22
:o :o :o

Wow, what a difference that made. Ultra-smooth here now, and the colors aren't wacked anymore. Even put it up to 800x600 at 32bpp and still faster than it was before. Also, before there was some z-buffering problems but they're gone now. Oh wait...they still exist in 16bpp mode. Drat. In 32bpp mode, they're gone. Anyways, very sweet stuff here man. Big Grin
I'd knock on wood, but my desk is particle board.
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#23
Omg! That was amazing! I deleted the drivers that steven suggested, it reverted to my defaults, and ....


well...


Ownage! Big Grin
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#24
I'm glad you got it to work Dr_D, looks great ;)

Runs smooth here, and oh yeah, i forgot to tell ya to never include the OpenGL dll, it's a reference implementation, where all rendering is done in software. All cards with hardware accel that support GL come with their own dll's.

Specific GL drivers are only needed when using extensions that were not supported on version 1.1 and such.
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#25
Dr_Davenstein: What do you use to generate the .objs? Are they Lightwave objects or something else? I took a look at them in Poser and I can't believe how simple this all looks. Big Grin If 3D is this easy then I have no idea why I haven't gotten into it yet. Perhaps that will change. Big Grin
I'd knock on wood, but my desk is particle board.
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#26
dam that fix the speed problem now it runs way to fast unplayable Smile
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#27
Double the resolution and re-compile. Big Grin
I'd knock on wood, but my desk is particle board.
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#28
Or just add in a speed limiter
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#29
Dammit Dr_D, now you got me chomping at the bit to turn Two Lords into a true 3D game. Thanks a lot. :rotfl: :rotfl: :rotfl:
I'd knock on wood, but my desk is particle board.
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#30
Good for us! Big Grin *Rubs hands together*
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