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I need a monster artist for an rpg
#1
I need someone to make monsters for a rpg i am making.

This is the story

Basically, you are a Dragonknight, a mercanary AND protecter of the world (it is an organization that is used by the goverment to uphold peace but also people who need help keeping alive etc.) in a time where rifts keep on appearing and Demons or monsters come out of them, after a easy (training kind of) mission a rift appears in the dome you are in (the domes are were people live to avoid the demons) and you are, after much fighting, sucked in it. You fight your way out and find yourself 100 years in the future. A savage, demon filled, post-apocalyptic future with man-kind fighting to survive. you meet a demon that looks like you and are defeated by him, but you bearly survive .You discover he is the leader of the demons. You hunt him down hopeing to bring peace to the world and the story goes on.


I need people to make the demons. Post the code of an example of your work and i will say if it is good enough.

If it is i will pm you my email address and you can email me monster sprites for my game, you name the monsters and i do all the stats and stuff, also you email me a custom charecter sprite and i will make him your main charecter for your version of the finished game.

You will also get your name, which you supply, in the credits .

AND you get the unedited finished version of the game.
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#2
You need to atleast post a demo.

Trust me, you wont get any artists this way.



And what do you mean "code"?

You want LINE/CIRCLE/PSET sprites?
You want DATA art?
What format should the sprites be in?
How big are they?
How many colors?
Which colors?

etc etc etc etc.
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#3
Z!re's right, if Yyou want to get any to do do the graphics for you,
you need to at least show a portion of the engine/a demo/or something
else that proves that you will be finishing the game, not get
caught by programming apathy like so many of us others

Make some crappy gfx, finish the engine, and people will likely, be more willing to do/redo gfx for you. It's not fun to make the ultimate
sprite only to discover that the project is put down...
/post]
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#4
The game sounds boooooooring, frankly. The last thing I wanna play is yet another "I must save the world" game. Sad And ya, the details you posted aren't enough to really grab anyone's attention. Give some details and show off what you can do.
I'd knock on wood, but my desk is particle board.
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#5
Sorry, but the project details can be found at azurianprograms.bravehost.com,

The battle engine without sprites involved can be downloaded here


http://www.freewebs.com/qbasicguysarchive/BATTLE.BAS

Here is more of the story,

SPOILER

you recieve armor of the dragons,you find your way into the demon world, you kill the leader of the demons, but another appears and gives you a choice, you can choose to serve him or battle him, if you choose battle he sends you into a portal back to the human world, if you join him he gives you the armor of the demons and you play a key role in the destruction of mankind

EXTRA SPOILER

you are killed by the dragon god if bad.
you kill but are killed by the demon god if good.

END SPOILER

I will email you what i have done so far.
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#6
Quote: It's not fun to make the ultimate
sprite only to discover that the project is put down...
If you send me the ultimate sprite i will galdly use it in other projects AND give you the recognition for it.

Could it be a data segment for the sprite, i do not like loading from other files exept saved games.
(you know, data 0,0,01 kind of thing)


What i have for the main charecter sprite is can be downloaded here: http://www.freewebs.com/qbasicguysarchive/Charec.bas
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#7
Cry Cry Cry

What will become of the next generations of programmers?
Like robots they will build and build onto older structures and be bound by its now-primitive foundations with little room for self innovation. Instead of knowing each step needed to perform a
task, like low-level circuitry logic, or even more simple higher level
ogic such as QB or beyond. Now beyond to perhaps the point of no return, we now can just about say... make me a cool FF8 type RPG, and here are just a few of my specifics... And expect computer+internet+limited ideas and newer scripted scripts of languages that obfusicate the actual logic required to operate the
inteded machine. (Which can as we've seen be a good thing, but to what point where the actual foundation itself needs to be looked at again for innovation? Don't answer that, I know its being looked into, and probablly already being used. [agencies is all I say :o ])
I refuse to give up QB!!! You hear me you M*Fu****'s!!!!
I will not!!!....
Oh, sorry......
Anyways, this is why we hear more and more posts like these.

Nemesis
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#8
Great... binary...
*Fires up QBX*

Battle.Bas
[syntax="QBASIC"]SCREEN 12
CLS
presethealth = 150 ' this is used for health increases/recovery
lvupxp = 100
lv = 1
health = presethealth
minattack = 5
maxattack = 10
minspell = 5
maxspell = 10
defence = 2
mgdefence = 2
speed = 5
gold = 0
xp = 0
'the battle starts
PRINT " BATTLE"
PRINT "The enemy is a zombie." ' zombie is an example
' these will change for each foe
ehealth = 15
eminattack = 2
emaxattack = 5
edefence = 1
emgdefence = 1
espeed = 4
expearned = 100
goldwon = 100
IF espeed > speed THEN GOTO eattack
mcattack: PRINT " Your current health is "; health; "."
PRINT "Your enemies health is "; ehealth; "."
IF health = 0 THEN GOTO dead
IF health < 0 THEN GOTO dead
PRINT "What do you want to do?"
PRINT "(m)elee"
PRINT "(s)pell"
DO
IF INKEY$ = LCASE$("m") THEN GOTO melee
IF INKEY$ = LCASE$("s") THEN GOTO spell
LOOP
melee: CLS
damage = INT(RND * maxattack) + minattack
damage = damage - edefence
IF damage < 0 THEN damage = 0
PRINT "You did "; damage; "damage."
ehealth = ehealth - damage
IF ehealth = 0 THEN GOTO win1
IF ehealth < 0 THEN GOTO win1
GOTO eattack
spell: CLS
damage = INT(RND * maxspell) + minspell
damage = damage - emgdefence
IF damage < 0 THEN damage = 0
PRINT "You did "; damage; "."
ehealth = ehealth - damage
IF ehealth = 0 THEN GOTO win1
IF ehealth < 0 THEN GOTO win1
eattack: damage = INT(RND * emaxattack) + eminattack
damage = damage - defence
IF damage < 0 THEN damage = 0
PRINT "You took "; damage; "damage."
health = health - damage
IF health = 0 THEN GOTO dead
IF health < 0 THEN GOTO dead
GOTO mcattack
dead: PRINT "You died"
END
win1: PRINT "you won"
PRINT "You got "; expearned; " exp"
xp = expearned + xp
IF xp = lvupxp THEN GOTO lvup1
winner1: PRINT "You need "; lvupxp - xp; " more exp to lv up"
PRINT "You got "; goldwon; " gold"
gold = gold + goldwon
PRINT "Your total gold is "; gold; " gold."
PRINT "Press any key to continue"
DO WHILE INKEY$ = ""
LOOP
END
lvup1: PRINT "Press any key to continue"
DO WHILE INKEY$ = ""
LOOP
CLS
PRINT "Congratulations, you leveled up"
presethealth = presethealth + 50
lv = lv + 1
lvupxp = lvupxp * 1.5
health = presethealth
minattack = minattack + 1
maxattack = maxattack + 1
minspell = minspell + 1
maxspell = maxspell + 1
defence = defence + 2
mgdefence = mgdefence + 2
speed = speed + 1

PRINT "You are now level "; lv; "."
PRINT "Your health is now "; health; "."
PRINT "Your minattack is now "; minattack; "."
PRINT "Your maxattack is now "; maxattack; "."
PRINT "Your minspell is now "; minspell; "."
PRINT "Your maxspell is now "; maxspell; "."
PRINT "Your defence is now "; defence; "."
PRINT "Your speed is now "; speed; "."
PRINT "Press any key to continue"
DO WHILE INKEY$ = ""
LOOP
CLS
GOTO winner1[/syntax]

charec.bas
[syntax="QBASIC"]SCREEN 13
FOR y = 1 TO 31
FOR x = 1 TO 33

READ clr
PSET (x, y), clr
NEXT
NEXT

DATA 0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,1,6,6,6,6,6,6,6,6,6,6,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,6,6,1,6,6,6,6,1,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,6,6,6,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,8,6,6,6,6,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,8,8,8,6,6,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,8,8,8,8,14,14,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,8,8,8,8,8,14,14,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,8,8,8,0,8,8,14,14,8,8,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,1,1,1,1,1,1,1,1,1,14,14,8,8,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,1,1,1,1,1,1,1,1,1,14,14,8,8,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,1,1,1,1,1,1,1,1,1,14,14,8,8,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,1,1,1,1,1,1,1,1,1,14,14,8,8,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,1,1,1,1,1,1,1,1,1,14,14,8,8,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,1,1,1,1,1,1,1,1,1,14,14,8,8,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,1,1,1,1,1,1,1,8,14,14,8,8,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,1,1,1,1,1,8,8,14,14,8,8,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,1,1,1,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,1,0,0,0,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,3,3,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,3,3,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,3,3,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0[/syntax]

I can safely say that you wont get any artists.

Try looking into using external datafiles
Learn how to load BMPs
Learn how buffers work.
Learn how to code without using GOTO
Indent.
Get rid of DATA, it's bad for more reasons than I care to count.
Learn to properly segment your code, making it easier to read.

Try doing an easier project before you try to make an RPG, RPGs are hard, really hard.
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#9
Thanks for the advice.

Do you think i should revert back to my original idea, combining the adventure game books with phantasy star onlines quest system and the battle system similar to Final Fantasy games?
All text based like my first ever, VERY SHORT, practice game called village of the damned.
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#10
What you do is up to you, I used to code just like you. Long time ago.

You should really look up how to use SUBs and FUNCTIONs
Multi-line IFs
Multi-conditional IFs

All in all, practice more is all I can say.
Your code isnt bad, it's just really hard to read, and unstructured. Much being because of the GOTOs

Programming a full RPG the way you're doing it would take too long, and the result wouldnt be that good.

I'm speaking from experience, you should see my first games.. horrible horribe! *goes out back and buries them 5meters down, then pours concrete ontop, then some lead blocks.. then some more concrete, followed by various alarm and guard systems*


If you want more specific help, or just hints/advice on how to do something, just ask.

And short does not mean bad. In-fact, short can be really fun,I would prefer a short, well made game, over a long poorly made one, any day.
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