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Not to diss your code in any way syn9, but it is texture lightning, right?
As in, it's not "real" lightning, only different textures simulating lightning.. or do I read it wrong?
It does look very good though, no doubt about it
And realtime shading is way to slow for QB
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Heh, I forgot how good that demo was, syn9
Even if it does crash...
very nice.
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Quote:Not to diss your code in any way syn9, but it is texture lightning, right?
As in, it's not "real" lightning, only different textures simulating lightning.. or do I read it wrong?
It does look very good though, no doubt about it
And realtime shading is way to slow for QB
The lights are stored in a lightmap. Basically multiple shaded textures.
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Problems here:
Code:
STOP in line 0 of module D3 at address 06E1:0068
Hit any key to return to system
I have:
AMD-K7 3000+
512 MB-Ram
GeForce 3 (Bottleneck of the system
)
Windows XP SP1
It runs in DosBOX, but with a frames per minute(!) based drawing.
So, my system should have enough power to run it at minimum 60 fps, but why and what means that error?
color=red]Look at you, Hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?" - Shodan, AI at Citadel Station orbiting Earth[/color]
Posts: 2,771
Threads: 96
Joined: Oct 2003
Quote:Problems here:
Code:
STOP in line 0 of module D3 at address 06E1:0068
Hit any key to return to system
I have:
AMD-K7 3000+
512 MB-Ram
GeForce 3 (Bottleneck of the system )
Windows XP SP1
It runs in DosBOX, but with a frames per minute(!) based drawing.
So, my system should have enough power to run it at minimum 60 fps, but why and what means that error?
That error is caused by FFIX (I get it too). For some reason FFIX doesnt like running alongside certain programs on certain computers. Try running the actual .exe. It should run pretty fast then.
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It's not caused by FFIX. It's the program bombing out because you don't have any EMS. (Check the source
)
Posts: 2,771
Threads: 96
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Oops! I guess it is caused by the batch file not running the exe's pif file?
Does that mean you have to set the EMS memory in the Batch file's pif?
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it looks nice. a bit blocky and dark.
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WOW!!! it does crash sometimes..but its totally awesome!!! thnx for the link :bounce:
url=http://www.random-seed.net]
[/url]
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thanks,
it is prerendered light maps. there are about 9 lights i believe, the scene is rendered from each light and does bump mapping on each texture, then adds the color information from the light to the lightmap, this goes on for every texture for every light, this allows accurate casting of complex shadows and multiple light-sourced bumpmapping. the scene was created with a map editor that i made, which includes the lightmapping system