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porting my project from blitzbasic
#1
I've been working on a software 3d project in blitzbasic which is pretty limited but just found freebasic which looks ideal for it.

you can download a demo of the blitz version (.exe only).
http://freespace.virgin.net/r.fryer/citydemo.zip

hopefully a higher res will be possible in freebasic.
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#2
very cool demo 8)
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#3
After a 10 minute black-screen, with my HD going mad.. with me cursing in the BG.. I was pleasantly surprised...

Although, it did lag a few times.. and it was only about 10-15 fps average...

Sometimes < 1 fps


AMD 850MHz, 128MB RAM, GeForce 2 GTS...


This is why people should optimize Big Grin



But really.. I was impressed, it was really cool.. the music mixed beautifully with the scenes and camera motion... very well done.. surprisingly Tongue
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#4
Thanks, im hoping i'll be able to improve on this with FB.

I think i know what was going on Z!re, i'd set aside a lot of memory for textures (around 30mb i think but required nowhere near that) which may account for your HD going mad.
Just gonna fix that now.
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#5
File not found :???: Your link is broken
url]http://fbide.sourceforge.net/[/url]
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#6
Ya prolly, meh, i need a better comp. =)


Anyways, while running, it grabbed 63MB RAM, and 27MB HD swapfile.



It could need some highres textures, and higher resolution overall..


Btw, sometimes there's a redish "sphere" covering part of the city.. first time i saw it i thought it was some sort of nuke going off or something Tongue

Then I figured it was the sun, or just some effect.. Big Grin
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#7
just been sorting the problem with using too much memory, it should be ok now.
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#8
"first time i saw it i thought it was some sort of nuke going off or something "

kind of, yep.

"It could need some highres textures, and higher resolution overall.."

It could handle bigger textures easily enough as long as there's enough memory but i'm no texture artist. As for a higher res overall, that's what i'm looking into FB for as it has inline asm and faster pixel operations than blitzbasic.
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#9
You should use OpenGL instead. You don't even have to sort the polys to do basic stuff... it does it for you with a depth buffer. Tongue
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#10
Quote:You should use OpenGL instead. You don't even have to sort the polys to do basic stuff... it does it for you with a depth buffer. Tongue

AS I remembered Blitz3d works way different from GL. Almost everything in Blitz are abstracted. Means easy to code 3d games but less control over the GL API.
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