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3D Engine
#11
Quote:Rel: I know you're right... but it feels so cheap... to use prewritten hardware accelerated routines...

It is indeed hard to accept... Tongue

must... resist... OGL.... heh heh

Ya know, there is so much more to a 3d game than just the 3d display of graphics.

Even with opengl displaying the texture where you want them, you have to do tons of things like collision, lighting, keeping the poly count small, physics, ai, etc...

If you spend all your time re-inventing the wheel, you most likely will give up at some point and a full engine (or game, even) will never get made. I'm just being really, really realistic here. :-)
ric Carr
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#12
That's about right.

dark, if you really wanted to do something great, whay don't you look at the OpenGL source... I've never even seen it, or searched for it, but I assume you can modify it at will, right? With a name like Open Source Graphics library, you would think so. :lol:

Eric, by any chance have you ever gone to school in Kansas City?
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#13
Quote:working, no crashe's , but run very ,very,slow maybe because I've tested on cel433 with 192Mb ram and old riva tnt2 16Mb.

You weren't paying attention. He made it with the FB GFX library.

That means no 3D hardware acceleartion!

[EDIT] Well, except for blitting and some other 2D stuff like page flipping.
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