02-22-2005, 01:17 PM
I think that not 16x16 nor 24x32 are available directly by the PPU in the NES, look at this:
http://www.games4nintendo.com/nes/specs.php
Diroga: when you dl a NES tileset it comes arranged in whatever size the sprites or tiles look in the game for ease of use. 8x8 comes handy in consoles so with a small amount of tiles you can create a lot of bigger patterns (what was called "supertiles" back in the 8 bits time), but it's small for gamemakers and stuff like that. Most ripped tilesets/spritesets out there were done with gamemakers in mind (RPGMAKER 2000 et al).
http://www.games4nintendo.com/nes/specs.php
Quote:
- Minimum Sprite Size: 8x8 Pixels
- Maximum Sprite Size: 8x16 Pixels
- Maximum Sprites: 64 sprites
- Maximum Sprites per Scanline: 8
- Minimum Cart Size: 128 Kbit
- Maximum Cart Size: 4 Mbit
- Picture Resolution: 256 x 240
Diroga: when you dl a NES tileset it comes arranged in whatever size the sprites or tiles look in the game for ease of use. 8x8 comes handy in consoles so with a small amount of tiles you can create a lot of bigger patterns (what was called "supertiles" back in the 8 bits time), but it's small for gamemakers and stuff like that. Most ripped tilesets/spritesets out there were done with gamemakers in mind (RPGMAKER 2000 et al).
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ComputerEmuzone Games Studio
underBASIC, homegrown musicians
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