04-16-2003, 10:05 AM
Quote:Dude, that ripple effect is so cool.... but why did you have to use so much RAM?
If you could tell me how to make that w/o using at least 3 buffers then kool!!!
Ripple works that way. You need 2 arbitrary buffers to simulate it using area sasmpling. The tutorial I've read is from GameDev.net and Hugo Elias'. The Refraction I got from biskbart(just a bump map).