Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
My greeting to Anya!!!!!
#11
Quote:Dude, that ripple effect is so cool.... but why did you have to use so much RAM?

If you could tell me how to make that w/o using at least 3 buffers then kool!!!

Ripple works that way. You need 2 arbitrary buffers to simulate it using area sasmpling. The tutorial I've read is from GameDev.net and Hugo Elias'. The Refraction I got from biskbart(just a bump map).
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)