03-13-2005, 06:10 PM
im sure very few of you remember me and josiah tobin talking about making a game called lynn's legacy some time ago.
well, since then my computer has crashed, and ive basically had to rewrite the engine from scratch for the third time. (i had cool stuff last build... like wrapping around edges of tiles, like in SoM... >.<)so, seeing this new language FB i figured i would port the code i have (skeleton p*t scrollage) and then continue to develop the game in FB.
im new with being ale to work with individual bytes, im excited at the possiblilities that were just too slow in qb. so... after all this meaningless babble:
http://members.aol.com/rubentbstk/progsnstuf/ll2.rar
it runs a little fast on my comp, i tried to govern it with TIMER but other people that tested it (with faster pc than me) said it was slower =S so i dunno try it out. at least there should be no anomalies and no way to crash it =). oh and btw "d" will show numbers and ESC exits.
ill keep updates on major progress in the engine!
cya
p.s. source included, enjoy
well, since then my computer has crashed, and ive basically had to rewrite the engine from scratch for the third time. (i had cool stuff last build... like wrapping around edges of tiles, like in SoM... >.<)so, seeing this new language FB i figured i would port the code i have (skeleton p*t scrollage) and then continue to develop the game in FB.
im new with being ale to work with individual bytes, im excited at the possiblilities that were just too slow in qb. so... after all this meaningless babble:
http://members.aol.com/rubentbstk/progsnstuf/ll2.rar
it runs a little fast on my comp, i tried to govern it with TIMER but other people that tested it (with faster pc than me) said it was slower =S so i dunno try it out. at least there should be no anomalies and no way to crash it =). oh and btw "d" will show numbers and ESC exits.
ill keep updates on major progress in the engine!
cya
p.s. source included, enjoy