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Mini RPG Competition
#11
I have never played moorpg so cannot pass judgement on it.
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#12
Well, maybe I was a bit harsh by saying it sucked. The only thing I dislike about it are the graphics but to me graphics are the most important thing in any game. Anyway...

Pete: Thanks for supporting my idea! I'd be honoured to write up the rules for an upcomming RPG competition. I'll write the rules here so that if theres changes to be made the community can contribute.

-- Pete's Spring Mini RPG Competition --

The time will be one month.

The setting must be spring. Your entry must include sunny tiles. Every so often, it must rain. When raining ALL sprites must leave footprints in dirt tiles that dissappear after a set amount of time.

All entries must be 2D only. Isometric engines are allowed. No 3D and obviously no text entries.

Each group must contain no more than five members.

Pre-made music is allowed but the code and graphics must be made during the competition. Cheaters will be disqualified.

edit: No contestant can participate in more than one entry.
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#13
Quote:[...]to me graphics are the most important thing in any game.[...]
That automatically disqualifies you as the kind of person able to create such a challenge. And frankly...your rules suck.
I'd knock on wood, but my desk is particle board.
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#14
I never wanted to start a challenge myself I wanted someone else to. Since Pete asked me to make some rules I decided I would but if the rest of the community doesn't like them thats fine with me.

You feel fit to say my rules suck? Then make some better ones yourself. Then I can say they suck. Or if you're simply looking for an argument then please e-mail me so I can forward your e-mail to someone who cares.
lles hat ein Ende nur die Wurst hat zwei
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#15
I say they suck. The rest of the Qmunity can speak for themselves, I don't speak for anyone but myself. And if you don't like my opinion then I could care less...no one's forcing you to agree with me, and I'm certainly not going to be coerced to agree with you. Just deal with the differences, eh? Tongue
I'd knock on wood, but my desk is particle board.
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#16
Sometimes it's best to just keep your mouth shut for obvious reasons. I guess you havn't learned that lesson. But thats your problem not mine.
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#17
I guess then, Mr Great One, you should educate poor, humble little me who's not learned when to "shut his mouth". :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
I'd knock on wood, but my desk is particle board.
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#18
Smile Graphics arn't the most important thing in a game,.. its nice to have, but a sound base is best in most cases.. (e.i. Super sweet and fine GFX, but boy does it have a boat load of bugs(e.i. Poor barrier codes, player can't pass a normly passible obj., ect)) get the point?

I put crudy GFX in RoboRaider, but only so I could complete the game with a sound base... Tho you might, bet you can't find many bugs in that game, other than it wont compile from its size.. :wink:

Eh, I really woun't push Ado man,.. I've heard stories bout him.. Smile , and I'll do my best to back him up, he got a point.
Kevin (x.t.r.GRAPHICS)

[Image: 11895-r.png]
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#19
The #1 most important aspect of an RPG is its storyline, followed closely by its playability. Music and Graphics tie for third, as both are essential elements...graphics are obviously important for displaying the visual aspects of the story, and music is absolutely critical for either enhancing or instilling the appropriate emotional response to any particular part of the storyline. Sound effects are essential as well, although their usage is very open...some RPGs use a lot of foley effects, some use none and do just fine. Some use off-the-wall sounds which wouldn't stand on their own but work well in an RPG for some reason. But in the end, all the elements have to be present to have success in the modern age. Older games could get away with missing an element or two (MiniRPG 3 for example had no music or sound effects but still holds its own against many of today's indie RPGs) but not games made today. There's no longer any excuse for silent games with crappy stories and zero playability. Eye candy games with "save the princess from an evil wizard" storylines bomb instantly, and a storyline with a gripping plot akin to anything by Clive Barker but with graphics drawn by a three-year-old is also going to fail miserably. Ripping off musics from your favorite Zelda game to put into your FF7 epic that looks like The Secret Of Mana will probably be the laughing stock of all RPGs. Big Grin And of course...the killer of them all is a game with an average-to-poor storyline and little interaction, bad controls, unbalanced gameplay, or anything along those lines...regardless of how good it looks or sounds.

A balanced game is kinda like a balanced breakfast...best results are obtained when you follow the suggestions of people who know what they're talking about (doctors or game design experts in this case).
I'd knock on wood, but my desk is particle board.
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#20
Heh, Rattrapmax6, don't get between me and ado please.

Both you, and ado have your opinions about what makes a game best but regardless I feel and have always felt graphics are the most important things. I feel insulted by ado for what he said about me being unfit. Ado has his opinion and I have mine, if he has a problem with that then he can approach me in a different way. I'm trying to start something here and he seems very unsupportive and I take offense to that. If you don't like the idea, ado, then you don't have to make me feel bad about it. All that does is give a surly impression.
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