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Real time Mandelbrot
#1
Hey, I have to (well, I'm going to) make a demo for a my math class with a big background song playing about math, and I felt like having some stuff in the foreground to make it really cool. One part of my song involves fractals, and since I need this to be really slick, I'm going to do the demo in Windows with DirectX in 640*480*32. This probably means I'm going to have to rethink my way of rendering the other effects too....

Anyway, I was wondering if anyone knows of how to do a cool real time mandelbrot effect I could use in this thing.
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#2
tip. it would be slow. Though you could try to palette rotate for movement. :*)
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#3
My proposal may be out of scope (I don't know anything about DirectX), but you can download the Mandelbrot Mpeg from my webpage if it can help you... You'll get a seamless zoom from 1 to 15E9, with a continous rotation and colour change that allows matching the last and final pic.

My two pence...
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#4
I already turned in my project.
If you want to see it (I didn't add FPS limiting) it's at:
http://www.freewebs.com/qbforum/mathproject.html

I did it in OpenGL, too.
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