04-10-2005, 12:43 AM
There is a bug on GET/PUT,.. it puts stuff in there that's not supose to be there.. (e.i. I GET a gray area, when I PUT it, there lil blue dots, or parts from another area nowhere near I got from..)
FBC 0.12b: GET/PUT bug...
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04-10-2005, 12:43 AM
There is a bug on GET/PUT,.. it puts stuff in there that's not supose to be there.. (e.i. I GET a gray area, when I PUT it, there lil blue dots, or parts from another area nowhere near I got from..)
04-10-2005, 12:46 AM
put (0,0), image, trans
? edit: posting code is good
04-10-2005, 08:03 PM
PUT (0,0), imagename, PSET
There.. :wink: .. not all the time, I was GETting something, it PUT fine just with a lil blue dot extra... I had onther GET, now when the first image PUTs, it scrampls up... its a bug 4 sure by looks... How does trans know what color to make trans, or is black standard for that? or white? :???: :lol:
04-10-2005, 09:07 PM
You sure you allocated a big enough buffer for your sprite? That could be the problem.
Posting your whole program if it's small enough could help a lot... The trans color for 8bit mode is always color index 0 (black on default palette).
ngelo Mottola - EC++
04-10-2005, 09:56 PM
Right, I misscalculated one of the buffers, I re-calculated right, I still got a outa-place pixel, cept in a diff place,.... strange...
04-10-2005, 11:31 PM
also, so you know, for higher graphics mode (16, 24, 32) the transparent color is magic pink. (255, 0, 255)
Jumping Jahoolipers!
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