Posts: 3,288
Threads: 167
Joined: Nov 2001
It was a pain but....
Pp256 users might wanna use this. Everything(almost) is automated. :*)
Enjoy!!!
New ver:
http://qh2.qbtk.com/482-d
Posts: 1,688
Threads: 119
Joined: Jun 2003
ooh... shiny scrollies...
Nice work rel. Love it! For me, it came out about a month too late, but it's quite nice work.
Jumping Jahoolipers!
Posts: 2,404
Threads: 153
Joined: Jan 2005
Dizzy,..... Right now I see: "RRiigghhtt nnooww II sseeee",.. :lol:
That's cool!!
Kevin (
x.t.r.GRAPHICS)
Posts: 3,288
Threads: 167
Joined: Nov 2001
Update:
Level and image classes are self-contained and reusable.
http://qh2.qbtk.com/482-d
When I get to finish the engine, making the game is like scripting. :*)
Okay, SJ and Von just told me the engine crashes on both linx and win XP. Works on 98. Any ideas?
Help appreciated.
Posts: 1,080
Threads: 87
Joined: Feb 2002
After about nine and a half seconds (clocked 3 times), it crashes,
even if I don't touch the keys. fps: ~59...
But during 0-9.5 secs there are maany stars O_O
/post]