04-16-2005, 12:28 AM
Well, can i, beacuse i am trying to make a game with lots of sprites and no extra files (exept saves)
url=http://www.sloganizer.net/en/][/url]
Hmm, can i use a lot of DATA commands when compiling qb 4.5
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04-16-2005, 12:28 AM
Well, can i, beacuse i am trying to make a game with lots of sprites and no extra files (exept saves)
url=http://www.sloganizer.net/en/][/url]
04-16-2005, 01:42 AM
Why would you want no other external files?
In QB, Data fills up memory, a lot. Use it until you're out of stack and mem... I'd suggest tagging external files to your exe though if you want no external files.
04-16-2005, 02:02 PM
Quote:Why would you want no other external files? And i do that how?
url=http://www.sloganizer.net/en/][/url]
04-16-2005, 02:04 PM
i think he means, before compiling, have a seperate .txt with all the data you need (or multiple files) and just '$include'datas.txt'
but, i could be wrong.
04-16-2005, 02:20 PM
OverLoad Library.
Attaches files to your executable file, and it contains routines to read those files attached to the executable. Very handy
04-16-2005, 02:42 PM
Quick question, is this the same for FB as well?
url=http://www.sloganizer.net/en/][/url]
04-16-2005, 03:10 PM
well, with fb, it isnt even an issue (memory wise)... you COULD just put all the data in your code, and basically never even have to worry about it, like you do with QB
04-16-2005, 03:20 PM
I have the FBIDE on my iPOD, if only someohad said you could install a file to a device.
url=http://www.sloganizer.net/en/][/url]
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