Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Need some help with ship specifications. Badly!
#11
Call the unit a "Dazdarian" :rotfl:

The other unit you could use is a percentage of the speed of light, unit C (for constant, e=mc^2). Then speeds etc would be like .1C, .05C. This method was used successfully in the "Gap Series". But it also lends to confusion because every measurement is a fraction of 1, so I reccomend it only with extreme caution.

I'll think of some other stuff later, when I have the time.
Reply
#12
I would not use C for distances, as C is a "speed". I'd rather use lightseconds, wich are more or less 298.900 Km
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply
#13
Quote:I would not use C for distances, as C is a "speed".

Quote:Then speeds etc would be like .1C, .05C.

Need I say more?

How is the game/database coming on? When will the game be ready?
Reply
#14
Sorry, I got confused 'casue you looked like you were replying to agamemnus, who was talking 'bout distances.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply
#15
The part that I am working on I will finish in two or three days and send to Mr. D.
Peace cannot be obtained without war. Why? If there is already peace, it is unnecessary for war. If there is no peace, there is already war."

Visit www.neobasic.net to see rubbish in all its finest.
Reply
#16
Err...for speed and acceleration I'll use Km/h.

I think that's the best since ships fight in rather smalish arenas.

It's not a space travel type of game.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)