04-28-2003, 09:55 PM
I didn't know quite how to create a subject for this topic that would state what I wanted it to... but here is the question:
What would be the easiest way to have on the overworld (world) map a treasure chest that the player can only open once? I know that I could say something like openedchest = 1 or something but is there an easier way?
Also, is there someway to make it so that the program knows if someone has done something already? I.E.> gone to the magical door and realized that it needs a key and so then the key appears.
Thanks for any help that you could give.
-Nova
What would be the easiest way to have on the overworld (world) map a treasure chest that the player can only open once? I know that I could say something like openedchest = 1 or something but is there an easier way?
Also, is there someway to make it so that the program knows if someone has done something already? I.E.> gone to the magical door and realized that it needs a key and so then the key appears.
Thanks for any help that you could give.
-Nova
ovaProgramming.
One night I had a dream where I was breaking balls. The next morning, BALLSBREAKER was born.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it .
-----------------------------
One night I had a dream where I was breaking balls. The next morning, BALLSBREAKER was born.
Quote: Excellent. Now you can have things without paying for them.
BALLSBREAKER 2
~-_-Status Report-_-~
Engine: 94%
Graphics: 95%
Sound: 100%
A Severe Error has crippled BB2 for the time being... I have to figure it out, but until then you won't see much of it .
-----------------------------