To Angelo Mottola (aka lillo):
Yes, I did see your topic about alpha-blending in sprites for your
GFXlib 2, and it to me sounds really
rather promising for 15- to 32-bit modes, in all true honesty here. I might want to check it out soon, and boy am I *absolutely* looking forward to it or what?
!
Right now, as part of the game
Frantic Journey, I am currently at work on my custom 8-bit pixel-only translucency routine that is based exclusively off of the FB â
Space Impaktoâ demo, my wonderful man. Besides, it would well have been to the point of nearly IMPOSSIBLE for me to do if it were not for that very demo,
believe me.
(After all, I am just doing what I know to do here.)
In a clear nutshell, lillo, you are absolutely correct indeed about your newly improved PUT routine in your lib.
See you now, and thanks very richly for letting me know!!
- Adigun Azikiwe Polack
One of the Founders of â
Aura Flowâ ::: Continuing Developer of â
Frantic Journeyâ
Current Developer of â
Star Angelic Sluggerâ ::: Webmaster of the â
AAP Official Projects Squadâ
Original Creator of the â
The New FreeBASIC 8-Bit Palette Machineâ
UPDATE (on Saturday, May 14, 2005 at 11:33pm EST): Just successfully got done the custom pixel-only translucency routines for the 8-bit arena on the FJ project!!
FINALLY! Boy, I can sure use it on the arcade-like boot-up screen for this game. And that is only the *beginning* of something truly great, folks!!!
=b