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Sprite scaling and rotation routines compatible with Gfxlib?
#1
I'm looking for sprite scaling and rotation routines compatible with Gfxlib. Anyone made ones so far and if not is anyone planing to?

You Rel? I know RelLib supported sprite rotation. I could really use those routines for my projects in FB. And scaling too. Is it possible to create a zooming in effect? Like zoom to a certain part of the full screen image?

Help!
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#2
Next week. I'm a lil busy this week. :*(

Anyway's it's not hard to make. And with FB's speed, I wouldn't be surprised if you have made the routines before next week. :*)
y smiley is 24 bit.
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#3
Well, I never tried to make rotation routines. I know it's something to do with trigonometry but that's just about it. I could crawl through some tutors and spend weeks converting it to FB(yes, I'm stupid) but why when I can exploit you. Tongue

Well, you are not really exploited. You get that nifty credits in my games. Tongue

Anyway, no need to hurry. I just want to be sure that someone will do it, in relatively near future.
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