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Newbie question
#1
Hello,

I tried to convert my qb programs to fb win32 applications. But, as soon as I use screen 13 in a test program and compile it, the result application cause the following error involving kernel32.dll:

Illegal operation, this program will shut down.

Here is the test program:

Quote:defsng a-z

#include fbgfx.bi

screen 13

cls

print "Hello world!"
while inkey$="":wend

And here are my computer specifications:

Hardware:
Pentium 200MMX
32Meg RAM
40Gig Hard Drive

Software:
Windows 98SE
DirectX 8.1

Now, my question is:

What are the minimal hardware requirements for win32 applications generated by FreeBASIC?
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#2
works fine here,

if you use fbc 0.13 -it's possible you haven't run install.bat file that comes with freebasic 0.13
url]http://fbide.sourceforge.net/[/url]
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#3
Works fine for me too.

I don't think fbdfx needs to be included anyway, isn't it done automaticly?
url=http://www.sloganizer.net/en/][Image: style4,TheDarkJay.png][/url]
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#4
Hi VonGodric,

I used the package FBIDE v0.4 provided by your website which execute the FB 0.13 install.bat batch program automatically...
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#5
Problem with your kernel32.dll. Had the same prob at the office computer after a virus attack.

Reinstall?
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#6
It may as well be a problem with gfxlib itself. I've had other people using Win98 having the same kernel32.dll problem... So it's probably an incompatibility issue; I've probably used some API calls that aren't 100% compatible with Win9x. Infact there are no problems under Win2k/XP.
Unfortunately I haven't got Win98 so I can't easily spot where the problem is... If someone running Win98 and with enough knowledge could help me by reporting what gdb returns while running a crashing app, I'd be grateful...
ngelo Mottola - EC++
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#7
Thanks guys,

Relsoft, I reinstall FBIDE and FB already but the problem remains...
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#8
I may be off here, but could it be a version problem with DirectX? Seems like I saw mentioned that the gfx lib uses DirectX if available or falls back to the GDI. I know I have had no end of problems with DirectX using 98 while none with Win2K.
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