05-26-2005, 02:44 AM
^ Same
Game: ArKade
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05-26-2005, 04:06 AM
aweeesome little game ^.^ and i really loved the music a lot
05-26-2005, 04:17 AM
Sorry guys, I didnt realise Quickhost was gonna be down. Its available now, though.
Cha0s: Thanks Pyrokid: Thanks man Aetherfox: I always try to take any crit in the most positive way. Its a great way to learn and improve. Apart from when its by Lachie. Then its just harsh. Im surprised you could find the collision detection in my code, its a bit messy in places, although I guess I put in the odd comment
05-26-2005, 04:38 AM
Hehe, addictive! :lol:
05-26-2005, 04:45 AM
Nice game.
I like the music, it captures the spirit of the game: light and bouncy The way the mass of enemies parts when you shoot is awesome. Now for some critism: The playing area is too small, i felt claustrophobic being confined in that little area with my ever so bouncy rocket ship. Um...Where's the high score table? Why can't I access it in-game? Waaay too twitchy, it helps when i reduce the sparks, but even at 0 it still twitches. Perhaps you should have more weapon upgrades/or maybe different weapon types instead of just single/double/triple. However, all of the above is fine for an arcade game (except the twitching). Good job
05-26-2005, 01:53 PM
Nice work! I liked it alot, very smooth gameplay and nice music. It was very hard though....got 6400 points at extreme... :oops:
Website: http://jocke.phatcode.net "Some men get the world, other men get ex hookers and a trip to Arizona."
05-26-2005, 04:42 PM
Thanks guys ;D
Quote:The playing area is too small, i felt claustrophobic being confined in that little area with my ever so bouncy rocket ship.Yeah, the playing area is quite small, but it works well to create a fast paced game. Quote:Um...Where's the high score table? Why can't I access it in-game?Press up/down on the menu to show/hide it Quote:Waaay too twitchy, it helps when i reduce the sparks, but even at 0 it still twitches.Yea, the sparks value wont actually help that much because it isnt a big cpu drain. As I said, it unfortunately requires a powerful comupter to run. Did you try turning the BG off? That tends to help. Quote:Perhaps you should have more weapon upgrades/or maybe different weapon types instead of just single/double/triple.I considered that but decided I wanted to keep the gameplay as simple as possible. Simple meaning no weapon switching etc. Quote:It was very hard though....got 6400 points at extreme...Hehe, It was a fine line in between making it too hard and too easy. Dont worry though, I cant get past wave 4 on normal mode ^_^ A tip is: always fire and always move! creating a line of fire will make the monsters part and give you an escape route through a crowd.
05-26-2005, 07:11 PM
the twitchy game play i don't think the engine it self it fmod when it loads up a new mod it seem's to drain the cpu resource heavely.
05-27-2005, 01:39 AM
Quote:Yea, the sparks value wont actually help that much because it isnt a big cpu drain. As I said, it unfortunately requires a powerful comupter to run. Did you try turning the BG off? That tends to help.Um, how powerful exactly? :???: I have a 2.8 GHz p4, ati radeon 9800 pro and 1024 mb of ram..... EDIT: Without the bg it works better. man, this game is way too addicting.
05-27-2005, 02:03 AM
You, 24-bit screen mode lover! ;)
Change the line "screen 19, 24, 2, 1" to "screen 19, 16, 2, 1" and it will run in full speed, most video-cards hate 24-bit modes, or emulate them using 32-bit, making a flip() very slow to be done. EDIT: 24400 pts, bouncing is the key ;)
ew FreeBASIC forums: http://www.freebasic.net/forum/index.php
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