Posts: 684
Threads: 64
Joined: May 2004
Is it possible (allowed) to have DQB and Future Library running at the same time? I dislike Future's Mouse handling technique, but want to use it for everything else. I want to have DQB's mouse handler while still having Future's capabilities. Is this possible? If so, how?
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Posts: 1,407
Threads: 117
Joined: Dec 2002
Posts: 1,774
Threads: 62
Joined: Aug 2003
:o
I wouldn't even try that.
What kind of problems are you having with futurelib mouse?
Posts: 684
Threads: 64
Joined: May 2004
It's just that in my situation, it would be just plain stupid to try to update the mouse at a rate that would be even remotly fast enough to prevent blocky movement. I think I'm gonna stick with UGL. It will work for my situation I think. It's also nice and fast, which is good.
quote="Deleter"]judging gameplay, you can adaquately compare quake 4 with pong[/quote]
Posts: 64
Threads: 13
Joined: Apr 2005
I 've tryed
And i think: NOWAY !
You even will not be able to compose these two lib's together.
Every lib calls inner functions and you can't rip it
url=http://zerodivide.h15.ru/cyclone.html]Cyclone v2.5.2 GUI For QBasic 4.5/7.1[/url]
Explorer For DOS
i dont know about those 2, but cosmox gave the files needed to recompile only the modules you needed, making a cosmox.lib that would be smaller, and (i would think) faster. maybe you shoulld see if those libs give the same options, if so, just combine all the mmodules u need from them together and compile into a lib.