Poll: Would you use it?
You do not have permission to vote in this poll.
Of course!
100.00%
9 100.00%
Maybe...
0%
0 0%
Absolutely not
0%
0 0%
Total 9 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
I want your opinion!!
#11
um, *is* enthropy entropy? who is enthropy?
i]"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum ... you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"[/i] - Dirty Harry
Reply
#12
Quote:Well, i'm obviously not entrophy (otherwise i'd get it). But, I thought that OpenGL and DirectX used that style of matrix math, that is, from what tutorials i've seen on the stuff.

mmmmm....

Didn't use those two but you could try since most of the tuts in DX and OGL that I found regarding 3d rotations use the RIGHT-handed system.

Well, you could use what you use right now but I would recommend turning your monitor upside down. :*)
y smiley is 24 bit.
[Image: anya2.jpg]

Genso's Junkyard:
http://rel.betterwebber.com/
Reply
#13
I just got lost beyond help, so never mind. By the way, have you seen that post in projects on the Oblivion demo? That's freakin amazing!! How did they do that? I don't think that UGL has 3d commands, does it?
[Image: Signature.png]
Reply
#14
This is just a line on the UGL manual:

- A set of polygon routines (complex, convex)

:roll:
img]http://usuarios.vtr.net/~disaster/sigs/annoyizer.php[/img]
Reply
#15
Use u3d for the math and UGL (or some other lib if you prefer for drawing )

u3d: http://dotnet.zext.net/dl.php?filereq=u3d
Example on how to do speedy 3d code in qb: http://dotnet.zext.net/performance3d.zip

Hmm, is it really so hard to find stuff in the ugl manual? I thought it would be easy. Anyway it's under "2.11 Convex Polygons", http://dotnet.zext.net/index.php?showpage=manual
oship me and i will give you lots of guurrls and beeea
Reply
#16
Hey, blitz, thanks for the lib. Now I just need to figure out how to get ugl running on my pc, and then how to use it (*cough*manual sucks *cough*). Then I'll try and do something productive this summer.
[Image: Signature.png]
Reply
#17
Really? Ever tried using the manual of those other lib ( exception being flib )
So what does it lack ?
oship me and i will give you lots of guurrls and beeea
Reply
#18
Easy reading with examples. Pep it up a little, be creative. I'm just saying this because it might attract a little more attention if it was easier to understand (this is only my opinion). The manual for dqb explains what the command does, and gives a code example.

However, with the exception of the manual, from what i've seen of what UGL can do, it's incredible.
[Image: Signature.png]
Reply
#19
Dude, you know how every routines has a lines that says Example: somefilename.bas. Well, if you look in the exs directory you'll find that file. Dunno if you knew that or not. But i think that no lib has more examples then UGL.
oship me and i will give you lots of guurrls and beeea
Reply
#20
I don't think UGL documentation is bad at all... the problem is that people don't like to look source code to learn - being the best way. Don't forget that QB coders usually are lazy bastards.
SCUMM (the band) on Myspace!
ComputerEmuzone Games Studio
underBASIC, homegrown musicians
[img]http://www.ojodepez-fanzine.net/almacen/yoghourtslover.png[/i
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)