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Zero G Academy Devlog
#1
http://syn9.thingie.net/?table=zero_g_academy

I have decided to keep a development log of each step of the game's creation with information on how I created each part. I am trying to document this in a way that someone else could create the same game from scratch by reading this series and spending some time creating game art and music.
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#2
sounds cool 8) nice job so far.
[Image: freebasic.png]
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#3
Cool, I think I'll learn from this :-). Excellent initiative Syn9. Keep it up...i want to read more :-)
hen they say it can't be done, THAT's when they call me ;-).

[Image: kaffee.gif]
[Image: mystikshadows.png]

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#4
looks truely awesome, I have been waiting for a sequel for a long time :)
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#5
woot

[Image: 3.2.gif]

got the opengl stuff working. very basic for now, but its coming along

heres the code if you'd like to play with it yourself::

http://syn9.thingie.net/zga/devlog/glflattest.bas

controls::
[Image: 1.4.gif]

the cannons and the strafe left/right do not currently work. id suggest just holding down e & i, then using W+L and S+O to turn

w/l/s/o each apply some thrust, holding a couple together allows you to turn faster

e and i both provide 50% forward thrust, so pushing both allows you to accellerate faster
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#6
syn, the thing I like best about you is that you know how to get sh|t done!
While everyone else is slowly creeping along in their projects, you are getting yours made!

Nice progress!
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#7
looks neat, controlls suck completely
quote="NecrosIhsan"]
[Image: yagl1.png]
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#8
Looks good!
y smiley is 24 bit.
[Image: anya2.jpg]

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#9
i agree about the controls - they look almost poopy

perhaps custom keylayouts? mouse support in game could really help (though, a joystick or gamepad would rock even more)

i'd help there, but i have no experience with SDL key and other junk yet.

oz~
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#10
Looks nice, just the controls are a bit lousy... so many controls is just ridiculous for a game... I dont even know what everything does...
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