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http://syn9.thingie.net/?table=zero_g_academy
I have decided to keep a development log of each step of the game's creation with information on how I created each part. I am trying to document this in a way that someone else could create the same game from scratch by reading this series and spending some time creating game art and music.
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sounds cool 8) nice job so far.
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Cool, I think I'll learn from this :-). Excellent initiative Syn9. Keep it up...i want to read more :-)
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looks truely awesome, I have been waiting for a sequel for a long time :)
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woot
got the opengl stuff working. very basic for now, but its coming along
heres the code if you'd like to play with it yourself::
http://syn9.thingie.net/zga/devlog/glflattest.bas
controls::
the cannons and the strafe left/right do not currently work. id suggest just holding down e & i, then using W+L and S+O to turn
w/l/s/o each apply some thrust, holding a couple together allows you to turn faster
e and i both provide 50% forward thrust, so pushing both allows you to accellerate faster
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syn, the thing I like best about you is that you know how to get sh|t done!
While everyone else is slowly creeping along in their projects, you are getting yours made!
Nice progress!
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looks neat, controlls suck completely
quote="NecrosIhsan"]
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i agree about the controls - they look almost poopy
perhaps custom keylayouts? mouse support in game could really help (though, a joystick or gamepad would rock even more)
i'd help there, but i have no experience with SDL key and other junk yet.
oz~
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Looks nice, just the controls are a bit lousy... so many controls is just ridiculous for a game... I dont even know what everything does...